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  1. #1
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    For clarification, Fracture does not generate Enmity, and while ppl differ in playstyle, I wouldn't use Fracture while tanking, but when I dps, sure thing!

    To add to this whole "Fresh 50" tanking mumbo jumbo, if dps and heals gave said tank a 5 sec headstart before going balls deep, he'd have his BB or RoH combo in, or for mob pack, 3 flashes or 3 overpowers, either way, Aggro table would be set and unless the tank gets stunned, not even a 130 wep dps is pulling off him/her. For even more clarification, there is this little bar beside your name that fills up, if its up there with the tank, slow your sh*t down or your about to get 1 shot. #EZPZ
    (0)
    Last edited by Iagainsti; 03-18-2015 at 03:19 AM.

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Iagainsti View Post
    For clarification, Fracture does not generate Enmity, and while ppl differ in playstyle, I wouldn't use Fracture while tanking, but when I dps, sure thing!
    Fracture does actually generate enmity, it just doesn't have an enmity multiplier. So if you need more enmity, a DoT shouldn't be your go-to button for that. However, when you don't need to gain enmity in your next GCD, Fracture is a DPS increase for WAR (however minor) as long as your TP can afford it. For PLD it's more of an enmity drop, IE when the other tank is provoking you can use Fracture to generate as little enmity as possible in a GCD.

    Also @ the whole "tank is easy!" thing: every job in this game is easy, healers are the only jobs that have anything that ever changes when doing a fight again (people randomly take excess damage, people randomly die, etc. etc.). WAR is a bit more versatile due to the active mitigation, but once you know your rotation for the fight then you're golden like every other job. It's really boring when the game forces you to redo the same content again and again to progress, but hopefully that'll change in the expansion since Alexander Hard is meant to be more difficult than Savage SCoB.
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  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Fracture does actually generate enmity, it just doesn't have an enmity multiplier. So if you need more enmity, a DoT shouldn't be your go-to button for that. However, when you don't need to gain enmity in your next GCD, Fracture is a DPS increase for WAR (however minor) as long as your TP can afford it. For PLD it's more of an enmity drop, IE when the other tank is provoking you can use Fracture to generate as little enmity as possible in a GCD.
    1X enmity modifier (2x under Defiance) *100 potency + 20/18s potency for 80 TP? No thanks, you're better off using your GCD for a Storm/Riot combo as a MT or OT . Fracture is Garbo unless it's a Solo tank fight and you're OT is str8 DPSing.
    (0)

  4. #4
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Iagainsti View Post
    1X enmity modifier (2x under Defiance) *100 potency + 20/18s potency for 80 TP? No thanks, you're better off using your GCD for a Storm/Riot combo as a MT or OT . Fracture is Garbo unless it's a Solo tank fight and you're OT is str8 DPSing.
    Fracture is a DPS gain.
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