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  1. #1
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by chidarake View Post
    although I kinda agree with you here I don't think either tank role is really newb friendly at 50... before that your learning the ropes so who cares. post that you better know how to handle yourself and know the instances because otherwise dps and heals are going to be pulling from you constantly.

    war's have to know there skills to be able to fully mitigate properly however even they have insta cd's that help out just as much as pld has them.

    I don't play war much past getting it to 50 but I know I can pick it up and play it in dungeons and hold the hate ok but not as well as I can on pld since ive used that since day one. the biggest reason I know this is because I know the instances and skills on pld where as im not solid on skill knowledge and how they work on war but once there learned its no harder to play war

    I think you overstate the complexity of tanking by a fair amount.

    Both PLDs and WARs should not have a problem maintaining aggro. Flash/Overpower 3x and you're guarenteed to have aggro unless the DPS vastly outgear you.

    The difficulty in WAR comes in appropriately keeping Maim/Storm's up, not overspending your TP, and using your Infuriate on the right moves in preparation for incoming damage.
    PLD is very much passive in its mitigation, and only has 1 combo, and no buffs to maintain. Reactively using Shield Swipe does not really account for much skill, unless it's used on a mob at the right time to stop a weaponskill or something. Using Cover is pretty much a "Use on the WHM or BLM" thing, too.

    PLD and WAR both have differing skillsets, but WAR is more complicated to play than PLD in measurable ways.
    (1)
    -----/*l
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  2. #2
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sousoulsu View Post

    Both PLDs and WARs should not have a problem maintaining aggro. Flash/Overpower 3x and you're guaranteed to have aggro unless the DPS vastly outgear you.
    That's actually a pretty big caveat. Unless a fresh 50 tank can no-life his way to a soldierly set in a week, he's guaranteed a month or so of not having any fun at all.
    (0)

  3. #3
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Galgarion View Post
    That's actually a pretty big caveat. Unless a fresh 50 tank can no-life his way to a soldierly set in a week, he's guaranteed a month or so of not having any fun at all.
    Maybe or not.
    Either way he will have this problem with any pull size.
    On the topic of pull size, one might argue that smaller pulls favor focus damage, which might not make it easier for the tank than AoE Aggro.
    (0)

  4. #4
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sousoulsu View Post
    I think you overstate the complexity of tanking by a fair amount.

    Both PLDs and WARs should not have a problem maintaining aggro. Flash/Overpower 3x and you're guarenteed to have aggro unless the DPS vastly outgear you.

    The difficulty in WAR comes in appropriately keeping Maim/Storm's up, not overspending your TP, and using your Infuriate on the right moves in preparation for incoming damage.
    PLD is very much passive in its mitigation, and only has 1 combo, and no buffs to maintain. Reactively using Shield Swipe does not really account for much skill, unless it's used on a mob at the right time to stop a weaponskill or something. Using Cover is pretty much a "Use on the WHM or BLM" thing, too.

    PLD and WAR both have differing skillsets, but WAR is more complicated to play than PLD in measurable ways.
    I'm not over-stating anything.

    at 50 you have all your skills and so yes you can hold agro against any class in the game, but a fresh 50 will in all likelihood lack the experience to effectively tank some of the content with people who have been running and know that content really well.

    the knowledge a good tank needs is knowing that content and knowing their class and a fresh 50 doesn't know all that information yet. not saying they cant learn it quickly or even after there first run in a dungeon or instance but in all likelihood they will have some problems for awhile.

    I doubt 3x flash or overpower would hold of a triple flare... or even holy spam without further enmity built up by the tank, actually I know it wont as ive pulled from many tanks with a triple flare buffed and un-buffed.

    also as for pld having no dots, that is not true. for one pld's can use fracture from cross class, then there's the str down debuff from rage of halone and then there's circle of scorn, admittedly the only one you have to manage is fracture since the others take care of themselves for the most part.


    in all tanking one mob at a time and going slowly will make tanking seem simple but when you start to help push the grp through content quickly not only to save time but for the fun of it then you'll find tanking isn't as simple as it seems. not that i'm saying is really hard or anything but it isn't quite as simple as your statement suggest.

    Quote Originally Posted by Malevicton View Post
    Not really that big of a caveat. Only the weapon will affect enmity, so they just need 1 lucky ST run for a tome/sand and it's all good; whether the rest of the set is full weathered, full AF, or full dreadwyrm is entirely irrelevant for enmity purposes. Hardly takes a month of no life-ing to run ST. Flash doesn't scale with the weapon anyways, so overgearing is more of a problem for single-target. But for single target you get crazy enmity modifiers, so that's not a problem either unless he's trying to hold hate from an i130 MNK. So it's not really a problem unless the tank just isn't playing their class properly, in which case gear wouldn't help much.
    although the weapon may be the biggest factor you can not ignore all the extra str from going from full af to 120-130 gear. that generates a fair bit of extra hate surely, not that ive looked into numbers
    (0)
    Last edited by chidarake; 03-11-2015 at 06:18 PM.

  5. #5
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by chidarake View Post
    I'm not over-stating anything.

    at 50 you have all your skills and so yes you can hold agro against any class in the game, but a fresh 50 will in all likelihood lack the experience to effectively tank some of the content with people who have been running and know that content really well.

    the knowledge a good tank needs is knowing that content and knowing their class and a fresh 50 doesn't know all that information yet. not saying they cant learn it quickly or even after there first run in a dungeon or instance but in all likelihood they will have some problems for awhile.

    I doubt 3x flash or overpower would hold of a triple flare... or even holy spam without further enmity built up by the tank, actually I know it wont as ive pulled from many tanks with a triple flare buffed and un-buffed.

    also as for pld having no dots, that is not true. for one pld's can use fracture from cross class, then there's the str down debuff from rage of halone and then there's circle of scorn, admittedly the only one you have to manage is fracture since the others take care of themselves for the most part.


    in all tanking one mob at a time and going slowly will make tanking seem simple but when you start to help push the grp through content quickly not only to save time but for the fun of it then you'll find tanking isn't as simple as it seems. not that i'm saying is really hard or anything but it isn't quite as simple as your statement suggest.



    although the weapon may be the biggest factor you can not ignore all the extra str from going from full af to 120-130 gear. that generates a fair bit of extra hate surely, not that ive looked into numbers
    A lot of bluster.
    PLD should not be using Fracture. It is not worth the GCD and TP cost.
    Rage of Halone isn't something that is managed. It is something that is incidental.
    CoS is not counted as "upkeep".

    Speedrunning or single-pulling is irrelevent to PLD or WAR being more complex. WAR is factually more complex due to needing to use active mitigation outside of long CDs.

    Tanking is (of course arguably) the easiest roll in the game to perform acceptably.
    3x Flash/Overpower gets initial enmity. Of course do more as needed. You take what I said far too literally.
    A new tank will probably spam those until theyre out of resource. That works for dungeons.

    What i was saying was that WAR is more complex than PLD. That is an inarguable fact.
    (1)
    Last edited by Sousoulsu; 03-15-2015 at 02:16 PM.
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//