Quote Originally Posted by Faelandaea View Post
The key phrase there is that you base it off the first pull. This makes you a good tank that makes a judgement call at the beginning.

The tank and the healer make the call (it's an equal call between how comfortable the healer is with healing and the tank is with taking the heat). What I was referring to in my post is that DF is not obligatory at all for a speed run. No one can force a tank or healer to speed run in DF, period.
This pretty much. How often does the Tank ask? 1 in about 30 DF runs. I find it's a bit more fun to see if I can keep up with the Tank if they overpull, but that's very-dependent on what DPS are in the party. Two BLM, go for it.


As a healer, the "safe" pull is around 6 mobs/1 tank, the average dungeon is arranged in groups of 3, so pulling the two closest groups is usually safe and within the capability of a good healer with any DPS player configuration, even in low level dungeons. The game mechanics of the 4-man dungeons still assume you will tackle mobs one at a time, and sleep mobs when possible (though I haven't seen anyone use it properly in forever)