So long as we (the community as a whole) treat speed runs as a mandatory requirement and not as an option, (a popular option), we will continue to foster and at best, sloppily patch up player inability in dungeons as a whole.
To be fair, it's no one's job to teach another how to play their role right or even how to speed run, but it'd be hard to disagree that speed and learning don't usually go hand in hand, especially in dungeons.


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