Quote Originally Posted by Almalexia View Post
Melee DPS aren't the fragile vases you make them out to be. They can take a hit in a dungeon. They should take a hit if it means more DPS; all they should look out for are AoEs that inflict debilitating statuses like para/bind/slow. The time between pulls and bosses is enough to recover the 3-4k HP lost in the last encounter.
If the speedpull generates a dozen overlapping AOE's, the melee is going to get killed instantly if they don't move. Even the tanks tend to suck at this where they will lose 80% of their HP in less time than it takes to cast any healing magic.