

If the speedpull generates a dozen overlapping AOE's, the melee is going to get killed instantly if they don't move. Even the tanks tend to suck at this where they will lose 80% of their HP in less time than it takes to cast any healing magic.Melee DPS aren't the fragile vases you make them out to be. They can take a hit in a dungeon. They should take a hit if it means more DPS; all they should look out for are AoEs that inflict debilitating statuses like para/bind/slow. The time between pulls and bosses is enough to recover the 3-4k HP lost in the last encounter.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

