I hate speed running. Success hinges entirely on the healer, and plainly speaking, I just don't like that. Haven't met a pug yet with the stones to vote kick me over it, so I'll keep setting a quick but reasonable pace. Oh no! No player comms at the end of the dungeon! If player comm rewards weren't utter garbage, that might actually sting. SR's shave around four minutes off the clock on average, and I'm not working harder to save some bastard I'll never meet again four f***ing minutes as if I were an employee at a taco bell drive-through. The nerve of some of these guys.