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  1. #1
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zedd702 View Post
    Amusing that you still take it as though I said SR = a more skill group from my latest response... Let me clarify in saying that this is far from the truth. And I will explain why.

    1. Speed running requires alot less from a tank other than spamming the their AoE/Cone high enmity attacks/skills, excessive movement (mostly due to not being able to see telegraphs with all the graphics from BLM Fire spam among other attacks) and the occasional popping of CD's to make the team think you know what you are doing with holding hate and mitigating damage.
    2. It also demands a lot from the healer, more than they should really have to do and it also requires the healer to play the most on point than Tanks and DPS in SR's. Let me take a moment to touch on #2. Anyone notice that healers are more in demand now than tanks are in queues? I'd say SR teams have a HUGE impact on that because healers want to do more than spam cure every recharge...

    3. SR does not teach a player anything, but how to piss off a healer... You cant tell me SR teaches you anything that would be remotely useful for coils. It's a reckless attempt to shave a few minutes off completing the dungeon for people who only care about themselves in farming the most tomes possible, which boils down to preference, not player skill. Nice try though...



    I never said I dislike SR to begin with, this shows just how much you paid attention to what I've wrote in this thread. I don't mind SR at the request of my team, but there are days I want to enjoy my game, but I still pull two packs by habit, unless I notice something about team make-up or I feel there might be an issue with combining certain types of enemies in mass pulls.
    1)Speed running requires the tank to know when to pop which CDs, when to save bigger ones for certain pulls, and shield swiping properly makes some huge pulls possible. Probably not much so anymore with gear, but it's still a skill-dependent trait.

    2)I agree that speedrunning is harder to heal than to tank, but that does not diminish that it requires more skill as a player to tank a speedrun than single pulls. "Healers should not have to work so hard" is, frankly, irrelevant to if it requires more skill or not.

    3)Dungeon content is different than coil. speedrunning requires a different set of skill than coil. Being good in coil does not mean you are good at speedrunning. Being good at speedrunning does not mean you are good in coil. Different content is different. I've never made any argument that might suggest otherwise.

    In dungeon content, it requires more skill to speedrun than to do single pulls. It is not reckless if you do it right. It is not the intended way to tackle the content, but it is definetly not reckless unless the tank overpulls (another tank skill dependent trait).

    Everything in this game is gear dependent. Speedruns require both gear and skill. Both help with making a speedrun faster and more successful. You cannot attempt a speedrun unless you have gear. However, I've healed an ilvl 90 tank through the new dungeons and they speedpulled as much as possible. A less skilled tank who doesn't know when to use which cooldowns could not pull that off.


    It just seems like you're grasping at straws in order to sidestep admitting that speedruns take more individual skill than single pulls. Which is silly, because if I ask any random person not involved in this discussion, they would agree.

    I apologize for mixing you up as someone who does not like speedrunning. It seems we disagree on which is more skill-intensive; not on if speedrunning should be done or not. ^^
    (3)
    Last edited by Sousoulsu; 02-26-2015 at 10:01 AM.
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  2. #2
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Sousoulsu View Post
    1)Speed running requires the tank to know when to pop which CDs, when to save bigger ones for certain pulls, and shield swiping properly makes some huge pulls possible. Probably not much so anymore with gear, but it's still a skill-dependent trait.
    SR don't really require the use of CD's... I've done SR's with both my 110 WAR & PLD without really using cooldowns at all except on some boss fights or if I herpderp miss an AoE telegraph.

    Quote Originally Posted by Sousoulsu View Post
    It just seems like you're grasping at straws in order to sidestep admitting that speedruns take more individual skill than single pulls. Which is silly, because if I ask any random person not involved in this discussion, they would agree.
    Nope, not grasping straws or sidestepping anything. I'm a realist that sees it for what it is and I don't call a player bad because they don't agree with speedrunning, nor do I force it upon anyone...

    I appologize for mixing you up as someone who does not like speedrunning. It seems we disagree on which is more skill-intensive; not on if speedrunning should be done or not. ^^
    I've said it once, wait twice, wait three times... Hell I lost count. Anyway I will say it again. SR is governed by gear and is a matter of preference. The ONLY time I'd say it's considered skillful is if the tank that does the SR is at minimal req lvl and applies his/her mind to it and succeeds at doing it as if he/she were overgeared for the specific dungeon.

    Quote Originally Posted by Sousoulsu View Post
    You cannot attempt a speedrun unless you have gear.
    Thank you for proving my point.
    (4)
    Last edited by Zedd702; 02-26-2015 at 10:32 AM.

  3. #3
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zedd702 View Post
    SR don't really require the use of CD's... I've done SR's with both my 110 WAR & PLD without really using cooldowns at all except on some boss fights or if I herpderp miss an AoE telegraph.
    I was planing to write something interesting here. But decided against it. *walks away, shaking head in disgust*


    Quote Originally Posted by Sousoulsu View Post
    if they choose a poor time to e4e (drawing aggro to themselves before tank can get it) - then a speedrun will not be successful.
    Only thing that's needed for this to actually work is for the tank to aggro the whole pack instead of a single mob or even just face pull. You grabbed aggro on all? Great I can e4e you the moment I see you coming to a stop(which sadly each tank considers differently). And then I can start to stabilize your HP and after that I can actually maybe holy spam if I feel like doing it(that is up to me and me seeing what you are doing - I've had tanks mass pull then turn off defiance or switch to sword oath - no I will NOT holy carry your arse anymore(yup I'm fed up with mass pullers that then expect to be holy carried)).

    Sorry but seen way to many tanks that just face pull or single tag one mob and then go WTF when their HP melts away because I couldn't heal them due to insta aggro. Hell I had tanks tell me not to heal them during pulls - when they ran off with regen still ticking on them.
    (3)
    Last edited by ruskie; 02-26-2015 at 08:50 PM.