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  1. #10
    Player
    Geist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa (1.0) Ul'dah (ARR)
    Posts
    130
    Character
    Geist Geiser
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kaiser-Ace View Post
    The Key to pulling is the team work phrase from the DPS Creed, "No faster than the tank, no slower than the healer".

    It's all team work. I don't care for fast pulls any where with the exception of Bryflox HM. But if I pull the whole first floor and we wipe to trash mobs I'll pull half that the next attempt. If I'm in Satasha HM or Snow Cloak and the other members say "Fast pulls plz" all I ask is "Sure you can handle it?" and when they say yes I simply go "Ok" and pull by the floor instead of by the pack.

    Remember this is an MMO not a CoD Deathmatch. You're on a team that co-operates to succeed. And unlike CoD if one part of the team breaks down you all fail. The tank sucks? Every one dies. The Healers Suck? Every one dies. The DPS Suck? The tanks and healers get overwhelmed and, you guessed it, every one DIES.

    Honestly, if every one started acting like a TEAM instead of 4-24 solo acts this game would be a lot more enjoyable for every one.
    Agreed, one hundred times over. I'm impressed at the overconfidence some of the above posts exude - the game wasn't simply made to be steamrolled over, or at least, it takes capable people over glitzy gear to wade through certain places. It also takes mutual enjoyment, a feeling of actual teamwork.

    Pulling other mobs before the tank and the others are done might be a quick way to deal with the trash, but the party must be capable of dealing with the added threat and damage, especially if the mob ends up being a trick one, bringing in additional reinforcements or requiring quick repositioning to avoid nasty dots and damage. If your group as a whole isn't able to communicate and coordinate, it will mean a wipe or a slowdown as everybody scrambles to deal with a changed battlefield.

    Like Kaiser above said, it's not about coming out as the smartest in the bunch or the last one standing, it's about making it through together - while, hopefully, having fun in the process. We walk the same dank dungeons and frozen wastes: "the way that works" has more to do with overcoming differences and cooperating according to the team's resources and limits. And regardless of what I'm playing at the moment - tank, dps, healer - I expect most players to be capable of reaching that kind of understanding.

    Sorry for the long rant, just my two gils.
    (4)
    Last edited by Geist; 02-23-2015 at 12:24 AM.