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  1. #1
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Wizhard View Post
    Why speed-pulling? Because otherwise its really really boring.
    I would actually welcome something like trash from WoW BC heroics, where if you did not had CC in the group tank would just drop dead with just 1 group of mobs wailing on him.
    Lets see.
    Mass pulls:

    Tank Spamming Flash/Overpower
    Heal Spamming Cure/CureII
    Dps spamming 1-2 kind of AOE

    Medium/Small Pulls

    Tank being able to use proper Rotations and Aoe
    Heal being able to use SS/Adlo as dmg prevention while DPS-ing
    Dps using proper Rotations and/or Aoe

    EXPLAIN TO ME, how the heck Mass pulls are THE way to go if you do not want a boring playstyle?
    (7)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Rasylia View Post
    EXPLAIN TO ME, how the heck Mass pulls are THE way to go if you do not want a boring playstyle?
    Yup yup and yup. Wish I could give you a thousand likes.

    I'll add on top of that tanks that think that because they overgear they don't need to use any CDs and can eat all damage.
    Or even more fun... tanks that will mass pull... then drop their tank stance... Or that go and mass pull with 2 melee.

    But the one I hate the most - You'll grab one mob... then run to the next pack and again only grab one mob... and repeat until you have all you can find.

    By the time you stop you are dead. I can't place a single heal on you or e4e or stoneskin because you haven't grabbed the packs properly. And 99% of the time
    you won't use a single CD.

    And then there's the usual - healer is at half MP... rushing off and grabbing the next pack... while regen is still ticking on you...

    Quote Originally Posted by Delorean View Post
    don't be afraid of failure to try something different.
    While I love your attitude and this in general - I've seen too many players that will chew out whoever they perceive as failing.

    Other than the usual insults I've heard personally a couple that stuck in my head: "s*** in your eyes" "cardboard healer"

    And then there's the usual one wipe on a mass pull: "good luck"(if they say anything) quits
    (2)

  3. #3
    Player
    Lancelot_Kahn's Avatar
    Join Date
    Feb 2015
    Posts
    17
    Character
    Lancelot Khan
    World
    Jenova
    Main Class
    Archer Lv 60
    Solution is very simple to avoid speed pulling dngs, ask nicely at the start if you are in DF. Even better form your own pre-made group, you can run a dmg anyway you like.

    As much I dislike speed runs, this thread is simply turning into, it's "all about me, me, me!" whining and not about finding a solution.
    (0)

  4. #4
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lancelot_Kahn View Post
    As much I dislike speed runs, this thread is simply turning into, it's "all about me, me, me!" whining and not about finding a solution.
    Agreed and the only real solution is communication on all sides of the coin. Tanks with their groups. I was in Tam Tara last night and first started off in at the beginning to test the group. The healer was reluctant to Holy on moderate sized pulls so I decided to switch into my dps gear after the first boss and then danced between SwO and ShO. From there I proceeded to dance all the way to the last boss. The healer was amazing but it didn't serve any benefit to do incredibly large pulls when he wouldn't Holy and there was no BLM in the group. During the dungeon I said "Let me know if you want me to change back into Fending Gear". The healer said "you're not in fending gear?". Then at the last boss he goes "Have you been in SwO the whole dungeon?"

    So morale of the story. Communication lead to a faster/smoother run. Wasn't huge pulls but were large enough everyone could manage.
    (1)

  5. #5
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rasylia View Post
    Lets see.
    Mass pulls:

    Tank Spamming Flash/Overpower
    Heal Spamming Cure/CureII
    Dps spamming 1-2 kind of AOE

    Medium/Small Pulls

    Tank being able to use proper Rotations and Aoe
    Heal being able to use SS/Adlo as dmg prevention while DPS-ing
    Dps using proper Rotations and/or Aoe

    EXPLAIN TO ME, how the heck Mass pulls are THE way to go if you do not want a boring playstyle?
    if youre just spamming flash or overpower, ouch. when I pull huge pulls, im popping beserk, bloodbath, infuriate, point is im doing 300-400 a hit each mob with Overpower. That's how a tank should contribute.
    (0)

  6. #6
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rasylia View Post
    Lets see.
    Mass pulls:

    Tank Spamming Flash/Overpower
    Heal Spamming Cure/CureII
    Dps spamming 1-2 kind of AOE

    Medium/Small Pulls

    Tank being able to use proper Rotations and Aoe
    Heal being able to use SS/Adlo as dmg prevention while DPS-ing
    Dps using proper Rotations and/or Aoe
    Because if you pull groups one by one theres no need for a tank, or a healer for that matter.
    Plus it just takes longer. You dont want to know the amount of times ive done brayflox hm, im pretty sure its coming close to a thousand by now.
    As a bonus with 1 whm and 2 blms theres no need to heal even on large pulls, everything dies in a holy stun.
    (1)
    Last edited by Wizhard; 02-20-2015 at 12:31 PM.

  7. #7
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Wizhard View Post
    Because if you pull groups one by one theres no need for a tank, or a healer for that matter.
    Plus it just takes longer. You dont want to know the amount of times ive done brayflox hm, im pretty sure its coming close to a thousand by now.
    As a bonus with 1 whm and 2 blms theres no need to heal even on large pulls, everything dies in a holy stun.
    Ive done Animus while we had brayflox as only Myth farm method. Dont talk about brayflox.
    Also, longer=boring? You are mixing things up and didnt explain why spamming one skill=not boring.
    (4)

  8. #8
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Staris View Post
    The solution is, and will always be a little Speedrun checkbox next to join in progress.
    This should force skip cut scenes, and encourage pulling swiftly within reason.
    Maybe even reward the group with bonus drops/tomes based on completion time.

    You watch how quick all the anti cut scene skipper / anti speed run people are clicking that box and doing it to avoid 8 hour Q times, and reducing the amount of roulette they do weekly.

    *Dreams*
    TBH Staris, I'm actually impressed... I like this suggestion. Just to clarify on your accusations of "anti-cut-scene-skipper/speed runners" I don't mind SR's at all, but there are times when I queue as healer that I'd like to do more than spam cure with an occasional HOLY or Physick/Lustrate with the occasional Shadowflare... Speed runs are more exciting for tanks and DPS than it is for healers...

    Quote Originally Posted by Wizhard View Post
    Because if you pull groups one by one theres no need for a tank, or a healer for that matter.
    Plus it just takes longer. You dont want to know the amount of times ive done brayflox hm, im pretty sure its coming close to a thousand by now.
    As a bonus with 1 whm and 2 blms theres no need to heal even on large pulls, everything dies in a holy stun.
    lolno...

    Even two BLM's don't drop trash mobs in 6 seconds...

    Quote Originally Posted by KisaiTenshi View Post
    IMO, if you're the tank, you set the pace. The DPS get no say in this because they're the ones waiting 45 minutes in the DF. If they're impatient, they wouldn't be doing PUG parties at all.

    That said, assume that all PUG DF's are speed runners. It's not that everyone wants to, but DPS tends to have the longest wait while healers/tanks have the shortest wait, so a tank/healer can ditch a party that moves too slowly and get penalized less for it.
    Sounds like something I would say and have said many times in speed run threads. And guess what? She's absolutely correct!

    Quote Originally Posted by Rasylia View Post
    Ive done Animus while we had brayflox as only Myth farm method. Dont talk about brayflox.
    Also, longer=boring? You are mixing things up and didnt explain why spamming one skill=not boring.
    Perrrr-REACH!
    (1)

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Rasylia View Post
    Lets see.
    Mass pulls:

    Tank Spamming Flash/Overpower
    Heal Spamming Cure/CureII
    Dps spamming 1-2 kind of AOE

    Medium/Small Pulls

    Tank being able to use proper Rotations and Aoe
    Heal being able to use SS/Adlo as dmg prevention while DPS-ing
    Dps using proper Rotations and/or Aoe

    EXPLAIN TO ME, how the heck Mass pulls are THE way to go if you do not want a boring playstyle?
    Except that DPS "proper rotation" is the same whether it's 3 mobs or 17; aoe moves are more damage. Their only problem is other than BLM they're more resource-intensive.

    And the healer should be doing at least a couple holy casts each pull; it's as defensive a maneuver as an offensive one.

    So the only difference is either you're doing it like I just said and it's more repetitive; or you're doing it the way you say which just means you have DPS that are bad. And still take longer to do the run either way.

    So is that a simple enough explanation for you?
    (0)

  10. #10
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alistaire View Post
    Except that DPS "proper rotation" is the same whether it's 3 mobs or 17; aoe moves are more damage. Their only problem is other than BLM they're more resource-intensive.

    And the healer should be doing at least a couple holy casts each pull; it's as defensive a maneuver as an offensive one.

    So the only difference is either you're doing it like I just said and it's more repetitive; or you're doing it the way you say which just means you have DPS that are bad. And still take longer to do the run either way.

    So is that a simple enough explanation for you?
    Nope its not, because its completely untrue.
    With "proper Rotation" i was talking about a single target rotation which is faster burning down one mob out of 3 than it would be using Aoe skills on those 3.
    The healer can go nearly full dpsmode when the tank is not masspulling.
    (f.e. if im whm i do not use a single heal in hardmode dungeons. I dps the full dungeon and only use Stoneskin to keep tank alive. -> he not loosing hp -> i can stick to Doing dps and dont have to switch to turn off cleric stance)

    Also, its funny that you start doing the same thing every elitist scumbag does....
    "Oh you dont want to do it as i say? Either your tank, your heal, or your dps suck"

    Last but not least, "longer" ? Bullshit. Depending on your team its faster if the heal is doing Dps with the grp, instead of needing to spam cure, and if its not, its only 1-2-3 minutes you are longer inside the dungeon.
    (1)
    Last edited by Rasylia; 02-23-2015 at 04:45 PM.

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