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  1. #1
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Here is something I don't get in a way. And I know my poor brain is wired differently.

    Those who love speed runs, want to get as many RNG rolls in as possible. Ok, so a dungeon with a sped run finished in 10 minutes. Or less, yes I understand that. Normal pulls, 1-2 groups at a time only, the dungeon takes 15-20 minutes. Exactly how does leaving the dungeon, taking a 30 minute hit, re-queuing, going into the BACK of the line, getting another group you have no idea will speed run or not, get you that next RNG roll faster than just sticking with the original dungeon even if it took 20 minutes?
    (2)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  2. #2
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mykll View Post
    Here is something I don't get in a way. And I know my poor brain is wired differently.
    Because trying to get that rng roll isn't the only thing we can do in game. You're acting as if for 30 minutes we can't log into the game. There's plenty of other stuff we can do in game during that period that doesn't involve duty finder. We're not really losing any time by ducking out and taking the 30 minute penalty. Especially healers and tanks which get almost instant ques after the 30 is up.
    (0)