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  1. #71
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Are we in agreement about what The Real Problem is?
    Not sure if we are, because you did not even mention it in your whole post.
    (1)

  2. #72
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Because I want to finish dungeons as fast as possible for my 10% chance at a reward. If people are pulling one mob at a time, I'll politely ask for them to speed pull. If they don't want to, I'll just eat the 30 minute penalty and do other in game stuff in that game until I can try again. No time lost for me since I can do other in game stuff I normally do (maps, marketboard stuff, etc) or do irl stuff in the meantime. No point in arguing and name calling. If we have different play styles I just choose to leave.
    (1)

  3. #73
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    No time lost for me
    Not only are we not speaking about individual pulls, but the dungeon itself would take less than 30 mins. You would save at most 5 mins on a 20-25 mins run assuming the DPS is equal in both instances. It would still give you a chance at the item in question, and if you had gotten it you wouldn't have needed to wait that extra 30 mins. I understand what your saying but like I said a bit earlier I can reverse it all as well and just take a 30 mins cooldown and let the group find a tank who will speed pull better for them. If you "politely" asked them to speed up, then your out of the question and you aren't one of those people.
    (1)

  4. #74
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sareal View Post
    Not sure if we are, because you did not even mention it in your whole post.
    Maybe you speedread my post and missed it.

    But seriously.

    The Real Problem is the reward system itself, which conditions us to speedrun. One dungeon = one roll. More dungeons = more rolls. We are at the mercy of an indifferent, RNG system and we have been for years.
    (1)

  5. #75
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    The Real Problem is the reward system itself, which conditions us to speedrun. One dungeon = one roll. More dungeons = more rolls. We are at the mercy of an indifferent, RNG system and we have been for years.
    That's like saying we are all victim of an higher power that forces us to get these things. I don't agree with that the real problem is the reward system itself. To me, the real problem is people who assume I will pull the entire sets of trash without asking, and then imposing it onto me. Most people will then say I impose my "slow runs" on others, fair enough, however I don't do it the same way that others do it to me. If I start pulling at my pace and nobody complains, whats the deal? If they complain, then I will either speed up or leave, how did I impose it the same way they did to me?
    (1)

  6. #76
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sareal View Post
    Not only are we not speaking about individual pulls, but the dungeon itself would take less than 30 mins. You would save at most 5 mins on a 20-25 mins run assuming the DPS is equal in both instances.
    It depends on the dungeon. Doing pulls one at a time in Wanderer's palace, for example, can make the run take 15-20 minutes. Doing a full pull until the first boss, full pull until the 2nd boss, full pull until the third boss can finish the dungeon in roughly 5-6 minutes with decent dps. Same story with Haukke HM or any number of other dungeons. The only dungeons that might only have a five minute difference are the newest ones since they put forced stoppage points in them.
    (0)

  7. #77
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Warrior is my main for PVE content, personally after I run a dungeon once, it loses it's thrill. If I'm just poetry farming, I'd rather do it as fast as possible to get it out of the way for the day. I approve of speed runs! maybe I'm bias because a warrior best tanks when he has more mobs than he can handle. POP cds, Infuriate>Internal Release>Berserk>BloodBath> keep your stacks for extra crit and just Overpower your tp awa. Steel cyclone before Beserk is up. self heal that madness
    (0)

  8. #78
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Doing a full pull until the first boss, full pull until the 2nd boss, full pull until the third boss can finish the dungeon in roughly 5-6 minutes with decent dps. Same story with Haukke HM or any number of other dungeons.
    Even through full pulls, I have never personally experienced such a huge time gain. In most instances I experienced we have actually been wasting more time than saving it by pulling 12+ mobs. But my main point isn't really about efficiency itself but rather annoyance. I don't personally particularly care if the dungeon that should take 6 mins ends up taking 15 mins, but assuming you will queue in DF with pugs and get a 6 mins run is rather...strange...just like I think queueing for titan EX and expecting a 1-shot kill is strange.
    (2)

  9. #79
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sareal View Post
    Even through full pulls, I have never personally experienced such a huge time gain. In most instances I experienced we have actually been wasting more time than saving it by pulling 12+ mobs. But my main point isn't really about efficiency itself but rather annoyance. I don't personally particularly care if the dungeon that should take 6 mins ends up taking 15 mins, but assuming you will queue in DF with pugs and get a 6 mins run is rather...strange...just like I think queueing for titan EX and expecting a 1-shot kill is strange.
    Runs that fast require the healers to DPS. A WHM doing holy spam in WP for example, should get you 6 minute runs even with shoddy dps. Considering I mainly go into the dungeons as a WHM, that's probably why my runs are so fast. It's not really a speed run if your healers aren't dpsing 90% of the time doing stance dancing. And while it's fine that you don't care if your 6 minute run takes 15, it does for me since I'll have to spam that same dungeon 10+ times to likely see the rng drop I need.
    (0)

  10. #80
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    If I'm tanking the dungeon, DPS don't pull initial aggro on mobs. You are just going to get my healer killed and you are just being an ass. Usually not a problem, but I meet the occasional special snowflake.
    (2)

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