Well put. Judgment and situational awareness are quantifiable traits of skill in a player.
Speedruns do not require the use of Tank cooldowns?
Our definitions for "speedrun" must be different. If you try to do the pull in WP(Hard) after the first pull past the first boss (the 4-pack pull with 3 mages) without cooldowns, you will die and there will be nothing a healer can do about it.
I've never called a player bad for refusing to speedrun.
I simply stated that I observe poor play from the players I've played with who do not want to speedrun.
Speedrunning is equal parts gear as it is skill.
You cannot attempt a speedrun without a certain degree of gear (most of the time; I healed tanks in i90 gear in the new dungeons that did huge pulls just fine).
You cannot do a successful speedrun if the group is not competent enough to do so. If the healer doesn't know how much damage to expect in each volley of melee swings; if they spam Holy too many times; if they don't know when they should benediction; if they choose a poor time to e4e (drawing aggro to themselves before tank can get it) - then a speedrun will not be successful.
You are cherrypicking my posts and trying to pull a one-liner that you feel proves your point without context for the quote. That is dishonest, and frankly makes me think considerably less of you. I have been forthright and amicable in all of my posts, despite the namecalling and kneejerks I've gotten.
It's unfortunate the same isn't afforded to me. This community seems nice, but it's really passive-aggressive.
Since your points are flawed, I'll stop replying to you until such a time as you come up with a fresh argument to take to me. There simply isn't enough substance to your posts. Just cherrypicking and misreadings of my posts.