Maybe or not.
Either way he will have this problem with any pull size.
On the topic of pull size, one might argue that smaller pulls favor focus damage, which might not make it easier for the tank than AoE Aggro.
I'm not over-stating anything.I think you overstate the complexity of tanking by a fair amount.
Both PLDs and WARs should not have a problem maintaining aggro. Flash/Overpower 3x and you're guarenteed to have aggro unless the DPS vastly outgear you.
The difficulty in WAR comes in appropriately keeping Maim/Storm's up, not overspending your TP, and using your Infuriate on the right moves in preparation for incoming damage.
PLD is very much passive in its mitigation, and only has 1 combo, and no buffs to maintain. Reactively using Shield Swipe does not really account for much skill, unless it's used on a mob at the right time to stop a weaponskill or something. Using Cover is pretty much a "Use on the WHM or BLM" thing, too.
PLD and WAR both have differing skillsets, but WAR is more complicated to play than PLD in measurable ways.
at 50 you have all your skills and so yes you can hold agro against any class in the game, but a fresh 50 will in all likelihood lack the experience to effectively tank some of the content with people who have been running and know that content really well.
the knowledge a good tank needs is knowing that content and knowing their class and a fresh 50 doesn't know all that information yet. not saying they cant learn it quickly or even after there first run in a dungeon or instance but in all likelihood they will have some problems for awhile.
I doubt 3x flash or overpower would hold of a triple flare... or even holy spam without further enmity built up by the tank, actually I know it wont as ive pulled from many tanks with a triple flare buffed and un-buffed.
also as for pld having no dots, that is not true. for one pld's can use fracture from cross class, then there's the str down debuff from rage of halone and then there's circle of scorn, admittedly the only one you have to manage is fracture since the others take care of themselves for the most part.
in all tanking one mob at a time and going slowly will make tanking seem simple but when you start to help push the grp through content quickly not only to save time but for the fun of it then you'll find tanking isn't as simple as it seems. not that i'm saying is really hard or anything but it isn't quite as simple as your statement suggest.
although the weapon may be the biggest factor you can not ignore all the extra str from going from full af to 120-130 gear. that generates a fair bit of extra hate surely, not that ive looked into numbersNot really that big of a caveat. Only the weapon will affect enmity, so they just need 1 lucky ST run for a tome/sand and it's all good; whether the rest of the set is full weathered, full AF, or full dreadwyrm is entirely irrelevant for enmity purposes. Hardly takes a month of no life-ing to run ST. Flash doesn't scale with the weapon anyways, so overgearing is more of a problem for single-target. But for single target you get crazy enmity modifiers, so that's not a problem either unless he's trying to hold hate from an i130 MNK. So it's not really a problem unless the tank just isn't playing their class properly, in which case gear wouldn't help much.
Last edited by chidarake; 03-11-2015 at 06:18 PM.

A lot of bluster.I'm not over-stating anything.
at 50 you have all your skills and so yes you can hold agro against any class in the game, but a fresh 50 will in all likelihood lack the experience to effectively tank some of the content with people who have been running and know that content really well.
the knowledge a good tank needs is knowing that content and knowing their class and a fresh 50 doesn't know all that information yet. not saying they cant learn it quickly or even after there first run in a dungeon or instance but in all likelihood they will have some problems for awhile.
I doubt 3x flash or overpower would hold of a triple flare... or even holy spam without further enmity built up by the tank, actually I know it wont as ive pulled from many tanks with a triple flare buffed and un-buffed.
also as for pld having no dots, that is not true. for one pld's can use fracture from cross class, then there's the str down debuff from rage of halone and then there's circle of scorn, admittedly the only one you have to manage is fracture since the others take care of themselves for the most part.
in all tanking one mob at a time and going slowly will make tanking seem simple but when you start to help push the grp through content quickly not only to save time but for the fun of it then you'll find tanking isn't as simple as it seems. not that i'm saying is really hard or anything but it isn't quite as simple as your statement suggest.
although the weapon may be the biggest factor you can not ignore all the extra str from going from full af to 120-130 gear. that generates a fair bit of extra hate surely, not that ive looked into numbers
PLD should not be using Fracture. It is not worth the GCD and TP cost.
Rage of Halone isn't something that is managed. It is something that is incidental.
CoS is not counted as "upkeep".
Speedrunning or single-pulling is irrelevent to PLD or WAR being more complex. WAR is factually more complex due to needing to use active mitigation outside of long CDs.
Tanking is (of course arguably) the easiest roll in the game to perform acceptably.
3x Flash/Overpower gets initial enmity. Of course do more as needed. You take what I said far too literally.
A new tank will probably spam those until theyre out of resource. That works for dungeons.
What i was saying was that WAR is more complex than PLD. That is an inarguable fact.
Last edited by Sousoulsu; 03-15-2015 at 02:16 PM.
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