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  1. #41
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Personally I wouldn't mind them turning Red Mage or Blue Mage into a tank in this game. I only ever fell in love with blink tanking back in FFXI, and that was it. I actually LOVE tanking in this game (same with healing, which is a first again for me.) So I wouldn't mind two of my favorite jobs, one of the becoming a tank. Would make for an interesting new tank :3

    I look forward greatly to DRK though, seems like it'll be a fun tank.
    (1)

    Signature by: Miste

  2. #42
    Player
    Frost_Tear's Avatar
    Join Date
    Jan 2015
    Posts
    84
    Character
    Verglas Lapine
    World
    Cactuar
    Main Class
    Lancer Lv 60
    Psychosis Tank
    Fights with lots of crowd control and has defensive barriers one of them can be put on a teamate to regen HP their weapon is either a talisman or cuff like chains around the wrist not an evasion tank more of a turtle tank but doesn't lack combat capabilities like paladin. I could add more ideas to it but am at work xD
    (0)

  3. #43
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    About Mystic Knight/Rune Knights weaponry, they could use Sabre's.
    (0)

  4. #44
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Personally, I just hope they stick to iconic FF Jobs in the future and don't do more like "Astrologian" or "Puppetmaster".

    For tank I'd vote Mystic Knight and/or Samurai.
    (0)

  5. #45
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dyne_Fellpool View Post
    Personally, I just hope they stick to iconic FF Jobs in the future and don't do more like "Astrologian" or "Puppetmaster".

    For tank I'd vote Mystic Knight and/or Samurai.
    I disagree because if it wasn't for these unique job creations the series would have never became what it is today. If they didn't explore the realm of different unique jobs, fun and interesting jobs like Blue Mage, Scholar (FFXIV Edition), Puppetmaster, Rune Fencer (Knight), Geomancer, etc would have never came into existence and this game would have been another cookie cutter RPG. Sure the Astrologian looks like its gonna be a gambler and time mage mixed together but the possibilities are endless.

    As for the future tanks I been thinking about it, and I think it would be interesting if SE makes a new system to influence your role rather than have your role determined by your class/job. A idea I have is to introduce the merit system from FF11 revamped to work like the talent tree system from world of Warcraft. So basically with the "Merit System" you would unlock it at level 10~15 and choose a specialization after choosing that specialization you would gain points that could be distributed within that tree to increase merit categories to unlock traits, skills, or just simply alter or enhance a learned ability. So in an essence this type of system would make it easier to introduce traditional hybrid jobs like red mage & blue mage, while making "some" of the jobs that are already ingame more diverse by allowing you to choose a role.

    This doesn't mean that every job would be able to change there role, for example traditionally a black mage is the main magic burst DPS so they wouldn't be able to specialize in tanking or healing but they could specialize in many different aspects like elemental affinity, or the type of damage they do like Burst, DPS, Delayed Damaged.

    Others like Warrior would be able to specialize in DPS
    Paladins could potentially Heal.
    Summoners could potentially Tank.
    Dark Knight would have a DPS tree making those angry fanboys happy.
    Samurai when introduced could be a tank or DPS or Yoshi-P would be happy that he could have a DPS samurai and still introduce a new Tank.

    Etc.
    (1)
    Last edited by Brightshadow; 02-17-2015 at 10:43 AM.

  6. #46
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Chessala View Post
    A sword/axe class. There seems to be the an unwritten rule that if it uses long sharp knives, it has to be a tank!
    >_> Which needs to stop, now. Some of us actually want a heavy armor, sword using DD. For some reason they seem to have a mindset that if it has heavy armor and uses a sword, it must be a tank and that's stupid.

    Tbh, adding more tanks in general won't make people who don't want to tank, tank. Not to mention, theres only so many different ways you can tank, so I think we have enough already, just like enough healers. More DD would be good, you can do a variety of those. Kind of wish astrologian was a magic DD :/ considering we technically only have one atm, blm (not counting smn because...lolsmn) and blm is pretty bland as it is now. So I hope sam ends up being a DD, not a tank.
    (1)

  7. #47
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Obysuca View Post
    >_> Which needs to stop, now. Some of us actually want a heavy armor, sword using DD. For some reason they seem to have a mindset that if it has heavy armor and uses a sword, it must be a tank and that's stupid.

    Tbh, adding more tanks in general won't make people who don't want to tank, tank. Not to mention, theres only so many different ways you can tank, so I think we have enough already, just like enough healers. More DD would be good, you can do a variety of those. Kind of wish astrologian was a magic DD :/ considering we technically only have one atm, blm (not counting smn because...lolsmn) and blm is pretty bland as it is now. So I hope sam ends up being a DD, not a tank.

    Say what? How is your argument against more tanks not applicable to more DD? I mean especially since there's already a bunch more DD?
    (1)

  8. #48
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by jomoru View Post
    Say what? How is your argument against more tanks not applicable to more DD? I mean especially since there's already a bunch more DD?
    I assume you meant by how theres only so many ways to tank? There's more variety in how damage is dealt, rather than taken. And like I said, adding more tanks won't magically make people who hate tanking, decide to start, they don't like it for a reason, all that will result in is resources/time spent and a low % of people actually using the job, which could be better spent on things more people will actually use.
    (1)

  9. #49
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Obysuca View Post
    I assume you meant by how theres only so many ways to tank? There's more variety in how damage is dealt, rather than taken.
    Actually there can be quite a lot of variety in tanking. Just look at World of Warcraft. Each tank has its own unique flavor to how it tanks:
    • Warrior has offensive utility, high mobility and their active mitigation is entirely proactive, requiring them to anticipate damage rather than react too it.
    • Paladins have a selection of team support abilities and defensive utilities and can choose between healing their party members/selves or increasing mitigation.
    • Death Knights have great control over their own survival and have a number of low-duration, low-cooldown abilities they can use to "roll" CDs.
    • Druids take more damage, but have high evasion (upwards of 60% when their active mitigation is used) and are extremely versatile, able to use certain abilities to deal physical or magical damage as well as heal the entire raid nearly as good as an actual healer (for a limited time).
    • Monks take significantly less damage per hit, but that damage is applied to them over the next 10 seconds, but by using their active mitigation and other abilities, they can reduce or even completely clear that damage, allowing them to soak up extremely high amounts of damage and then expunge it.

    So no, there are actually many, many ways to tank. FFXIV just hasn't touched on them yet.

    Edit: Added bullets to make it easier to read.
    (3)
    Last edited by Zaft; 02-17-2015 at 06:57 PM.

  10. #50
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Brightshadow View Post
    snip
    it would be to confusing for ppl, if you could be multiple roles/class
    they didn't wanna get rid of classes, and what-not, cause it would be confusing: the playerbase is stupid.
    "to help with Titan fight, it's recommended to zoom out, to see better" i'm sure they said that, cause there were actually a lot of ppl that didnt zoom out.
    it's sort of like tech support, where ppl forgot to actually switch the computer, on, and complain it's not working.
    but anyway, im for more variaty-skill/stat-builds.

    Quote Originally Posted by Zaft View Post
    Actually there can be quite a lot of variety in tanking. Just look at World of Warcraft. Each tank has its own unique flavor to how it tanks. Warrior has offensive utility, high mobility and their active mitigation is entirely proactive, requiring them to anticipate damage rather than react too it. Paladins have a selection of team support abilities and defensive utilities and can choose between healing their party members/selves or increasing mitigation. Death Knights have great control over their own survival and have a number of low-duration, low-cooldown abilities they can use to "roll" CDs. Druids take more damage, but have high evasion (upwards of 60% when their active mitigation is used) and are extremely versatile, able to use certain abilities to deal physical or magical damage as well as heal the entire raid nearly as good as an actual healer (for a limited time). Monks take significantly less damage per hit, but that damage is applied to them over the next 10 seconds, but by using their active mitigation and other abilities, they can reduce or even completely clear that damage, allowing them to soak up extremely high amounts of damage and then expunge it.

    So no, there are actually many, many ways to tank. FFXIV just hasn't touched on them yet.
    gasp, mentioning WoW, in XIV forum...you heretic!
    (0)
    Last edited by Radacci; 02-17-2015 at 06:53 PM.

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