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  1. #1
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Some fun ideas i wish devs would at the very least consider looking at or researching;

    >>Engineer (gunner) will branch out into a tank class using its base automation skills into building high defensive armor that breaks over time....Dat Iron Man suit skill.

    >>Magic Tank >> low HP high MP caster that creates several barriers around the caster generating enmity and providing mitigation.

    >>Blue Mage Tank >> medium HP medium MP Caster, erects illusions of tank class enemies to your aid to generate enmity.
    (0)

  2. #2
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    OK DEAL WITH ME HERE. I Think I'm slightly drunk.

    Would be interesting if they brought Red Mage as a Tank. With Red Mage being able to do enfeeble spells. (As a way to defend themselves) Bring back Blink give it to red mages. Blink not only stops physical but magical as well. En-whatever sword abilities, the first boss in tam-tara deepcroft already knows enthunder, it's not like it's not in the game.

    Red Mage Tanks could essentially have a stance, that restores people's MP and increases their dps/ but also increases damage taken. Refresh stance.
    Uhm, Other Stance could be also enthunder, chance to paralyze the enemy with each swing and raises defense considerably.

    Okay.... I shrug, I could be just crazy. lol
    (0)
    Last edited by Mirakumi; 02-16-2015 at 02:49 PM.

  3. #3
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Mystic Knight maybe? I don't know.
    I feel clueless to think other tank job beside Samurai and "Knight" thingy since what I know tank job using sword and shield lol. Except SE want to make anti-mainstream job like mage
    (0)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I personally want to see Mystic/Rune Knight as the next tank, using a blade staff (since other swords are utilized or fit better with other classes.)

    Their general style could pull from the Dervish (real world one, not Guild Wars) since the original look of mystic knight had them wearing turbans and face covers, using a lot of elegant spinning attacks and moves which would pair perfectly with a blade staff. Take that general style and mix in magical defensive abilities and you have something that I think would be pretty awesome.

    Geographically and story wise, they could maybe be from Ala Mhigo.
    (0)

  5. #5
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Personally I wouldn't mind them turning Red Mage or Blue Mage into a tank in this game. I only ever fell in love with blink tanking back in FFXI, and that was it. I actually LOVE tanking in this game (same with healing, which is a first again for me.) So I wouldn't mind two of my favorite jobs, one of the becoming a tank. Would make for an interesting new tank :3

    I look forward greatly to DRK though, seems like it'll be a fun tank.
    (1)

    Signature by: Miste

  6. #6
    Player
    Frost_Tear's Avatar
    Join Date
    Jan 2015
    Posts
    84
    Character
    Verglas Lapine
    World
    Cactuar
    Main Class
    Lancer Lv 60
    Psychosis Tank
    Fights with lots of crowd control and has defensive barriers one of them can be put on a teamate to regen HP their weapon is either a talisman or cuff like chains around the wrist not an evasion tank more of a turtle tank but doesn't lack combat capabilities like paladin. I could add more ideas to it but am at work xD
    (0)

  7. #7
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    About Mystic Knight/Rune Knights weaponry, they could use Sabre's.
    (0)

  8. #8
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Personally, I just hope they stick to iconic FF Jobs in the future and don't do more like "Astrologian" or "Puppetmaster".

    For tank I'd vote Mystic Knight and/or Samurai.
    (0)

  9. #9
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dyne_Fellpool View Post
    Personally, I just hope they stick to iconic FF Jobs in the future and don't do more like "Astrologian" or "Puppetmaster".

    For tank I'd vote Mystic Knight and/or Samurai.
    I disagree because if it wasn't for these unique job creations the series would have never became what it is today. If they didn't explore the realm of different unique jobs, fun and interesting jobs like Blue Mage, Scholar (FFXIV Edition), Puppetmaster, Rune Fencer (Knight), Geomancer, etc would have never came into existence and this game would have been another cookie cutter RPG. Sure the Astrologian looks like its gonna be a gambler and time mage mixed together but the possibilities are endless.

    As for the future tanks I been thinking about it, and I think it would be interesting if SE makes a new system to influence your role rather than have your role determined by your class/job. A idea I have is to introduce the merit system from FF11 revamped to work like the talent tree system from world of Warcraft. So basically with the "Merit System" you would unlock it at level 10~15 and choose a specialization after choosing that specialization you would gain points that could be distributed within that tree to increase merit categories to unlock traits, skills, or just simply alter or enhance a learned ability. So in an essence this type of system would make it easier to introduce traditional hybrid jobs like red mage & blue mage, while making "some" of the jobs that are already ingame more diverse by allowing you to choose a role.

    This doesn't mean that every job would be able to change there role, for example traditionally a black mage is the main magic burst DPS so they wouldn't be able to specialize in tanking or healing but they could specialize in many different aspects like elemental affinity, or the type of damage they do like Burst, DPS, Delayed Damaged.

    Others like Warrior would be able to specialize in DPS
    Paladins could potentially Heal.
    Summoners could potentially Tank.
    Dark Knight would have a DPS tree making those angry fanboys happy.
    Samurai when introduced could be a tank or DPS or Yoshi-P would be happy that he could have a DPS samurai and still introduce a new Tank.

    Etc.
    (1)
    Last edited by Brightshadow; 02-17-2015 at 10:43 AM.

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Brightshadow View Post
    snip
    it would be to confusing for ppl, if you could be multiple roles/class
    they didn't wanna get rid of classes, and what-not, cause it would be confusing: the playerbase is stupid.
    "to help with Titan fight, it's recommended to zoom out, to see better" i'm sure they said that, cause there were actually a lot of ppl that didnt zoom out.
    it's sort of like tech support, where ppl forgot to actually switch the computer, on, and complain it's not working.
    but anyway, im for more variaty-skill/stat-builds.

    Quote Originally Posted by Zaft View Post
    Actually there can be quite a lot of variety in tanking. Just look at World of Warcraft. Each tank has its own unique flavor to how it tanks. Warrior has offensive utility, high mobility and their active mitigation is entirely proactive, requiring them to anticipate damage rather than react too it. Paladins have a selection of team support abilities and defensive utilities and can choose between healing their party members/selves or increasing mitigation. Death Knights have great control over their own survival and have a number of low-duration, low-cooldown abilities they can use to "roll" CDs. Druids take more damage, but have high evasion (upwards of 60% when their active mitigation is used) and are extremely versatile, able to use certain abilities to deal physical or magical damage as well as heal the entire raid nearly as good as an actual healer (for a limited time). Monks take significantly less damage per hit, but that damage is applied to them over the next 10 seconds, but by using their active mitigation and other abilities, they can reduce or even completely clear that damage, allowing them to soak up extremely high amounts of damage and then expunge it.

    So no, there are actually many, many ways to tank. FFXIV just hasn't touched on them yet.
    gasp, mentioning WoW, in XIV forum...you heretic!
    (0)
    Last edited by Radacci; 02-17-2015 at 06:53 PM.

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