Quote Originally Posted by Gardes View Post
If a universal incentive reward system provides better reward than the rewards of specific content, players will flock towards the easiest content that falls inside that incentive program. Not only will players still form fast clear groups, there will be less players joining the harder contents where people need help. The incentive system will end up working against players that need help. I also don't think vanity and commendations as rewards will help in the long run. As players acquire these items, they will have less reason to participate for the incentive and the system will eventually wither. Because of that, the rewards would need to be constantly 'needed' or seek worthy by the players. But again, if the reward is cranked to such degree, the same thing I mentioned in my 2nd paragraph will happen.
Not If you give different rewards for hard content than lesser content..And continue to add rewards as the game moves on.