I would like to add a little bit more:
All of DF content can generally be completed easily. I think it's safe to say that when you click on any roulette and join that queue, you will have full expectation that you will clear these roulettes. So what other DF instances do people do then? Trial and coil content. These are not in roulette and people join these by choice. It would be normal to assume that they chose to join these DF to clear them. People who have cleared these content and then going back to them in DF would be looking to get the rewards from them. When hunting for a drop from these content, it would be beneficial to do them repeatedly and quickly to increase their chance of acquiring said items.
SO, an incentive for such experienced players to stay and help groups that are having trouble would have to be BETTER than the reward of the content itself. But that doesn't make sense! If a universal incentive reward system provides better reward than the rewards of specific content, players will flock towards the easiest content that falls inside that incentive program. Not only will players still form fast clear groups, there will be less players joining the harder contents where people need help. The incentive system will end up working against players that need help. I also don't think vanity and commendations as rewards will help in the long run. As players acquire these items, they will have less reason to participate for the incentive and the system will eventually wither. Because of that, the rewards would need to be constantly 'needed' or seek worthy by the players. But again, if the reward is cranked to such degree, the same thing I mentioned in my 2nd paragraph will happen.
Bottom line, certain players that constantly need help will eventually have to help themselves. Of course, there's the "I can do content, it's the other players that are just bad" thing that has been waved around and I wouldn't say that it's untrue but then it becomes a question of why are other players that bad. Rather than SE trying to figure out ways to get decent players to help unlucky/bad players, SE should figure out how to get the population to play better. That's not something easy to accomplish or even easy to figure out how. I would say SE revealing their hidden expected values on the content they designed is one way and letting players gauge their own performance against that is one way.
TL;DR: git gud and parsers should be implemented LOL
It's comments like this that make me lose any faith in Humanity. You shouldn't be looking at it as carrying people. But helping others. Geez are you that selfish. This makes me sad to be a gamer...
And further more it's also comments of people with attitudes like yours that brought up this idea of a reward system..Cause most people don't like to do things for fun. (In a video game). Usually those people think you have to be rewarded for everything you do. So with that mentality why not reward the people who think they are wasting thier time carrying people as you say... With some incentive... to as I as (help others)....
Last edited by Mission; 02-16-2015 at 05:56 AM.
I like this elitiest attitude..but yet your talking about watching videos to learn content instead of actually doing the fight and learning the content. Not to say that i don't watch videos..and again..your comment has nothing to do with this post. And I'm not the one causing the wipes..90% of the time im the last one alive..and I'm not even the tank or the healer. So as far as me learning the fights..i know the fights. But just because other people don't doesn't mean i don't stay. Usually when the vote abandon motion comes up I hit no...Even if we aren't making progress
Last edited by Mission; 02-16-2015 at 05:25 AM.
I think you're engaging in a bit of hyperbole there. I mean, if you want to go that route, I could say that people that think it's perfectly OK to jump into DF blind and muck up duties for the rest of us make me lose my faith in humanity and make me sad to be a gamer. But that'd be a bit silly and over the top and wouldn't make much sense.
Facetiousness aside, I enjoy helping people. I jump into learning and clear parties for various things from time to time, and help plenty of friends and FC/LS members to get clears. The thing is, helping someone requires that the person you're helping actually puts in some effort to know what's going on and to react accordingly. If all they do is flounder around uselessly, die three times, and get people that do know what they're doing killed right along with them, it's a carry. If there's more benefit to leaving them dead than to raising them, it's a carry.
There's not much reward that you could give out that's going to make people stay till the bitter end when it's clear that the duty isn't going anywhere. You're talking about 60-90 minutes out of someone's day spent doing something that often times isn't much more constructive than banging your head on your desk. I'll bail on a duty well before max Echo if I see that people are doing things that Echo doesn't fix, i.e. ignoring mechanics. If they've been told several times how to do something and are still failing at it (or not even trying) then why should I waste my time? It's Duty Finder, not Carry Finder. Help yourself and people will be more willing to help you.
Last edited by Ashkendor; 02-16-2015 at 06:19 AM.
If you want to help people... then just go do it. Help them in your own way, on your own time, via your own means.
The game shouldn't implement some official welfare rewards system (to smack on top of what's already in place) to help you achieve this or to promote incentive for it in others.
What I bolded in your comment is it exactly..most people leave or vote dismiss before even attempting to help the person understand what they are doing wrong..Instead they let the person do it 3 times or so (the person may not even realize what they are doing wrong and no video is always going to explain it.) I call out what and who is doing what if i see a mistake that could be avoided. So that person can at least try to learn from their mistakes. Most people don't even do that. They just either vote kick, Leave themselves, or Vote Abandon. If its a movement mechanic. The way this game is designed, unless you have stellar internet. Sometimes it is difficult to avoid the movement mechanics unless you have them memorized to a T and know to move before hand.
As other's said you're rewarded gil, tomes, weapons and other items by completing the instance. Its fine the way it is.
Sure, it's very annoying when people leave early thus resulting in a vote abandon. But in the end it simply not worth doing wipe after wipe for a max echo. echo will make things easier, but won't protect you from many instakill mechanics
I've been in some DF runs where vote-abandon didn't work and despite having full echo it still resulted fails until we only had a few mins left on the timer. You gain nothing but gear repair costs.
Last edited by myahele; 02-16-2015 at 09:56 AM.
That's another problem with this game..It relies on to many insta-kill movement mechanics. If you have a less than stellar internet connection, there's a chance you'll get hit by something if you don't plan ahead of time to move..And sometimes that doesn't work. I hope in the future they go away from some of the movement mechanics that plague alot of the current end game and add more interesting mechanics. If not at least add 2-3 more seconds to get out of them.
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