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  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Snugglebutt View Post
    I consider the mercenary system a good one to help new players progress through low level content. FFXI has such a system if I recall from back when I played it too. WoW I think has also introduced a mercenary system I believe though I haven't played that in a decade. I do not believe it will make players clueless about anything using mercenaries at lower levels. I think your comment about that aspect is a bit melodramatic to be honest.
    I agree that system is great to help lower level players, and shield them from rude abusing behavior commonly found on duty finder party. The clueless players syndrome however, will become a major thorn on this feature and you will soon see countless of threads here complaining about it. It is the same issue that plague FFXI when everyone is able to leech to 99 in matter of hours, and endgame is suddenly flooded with a bunch of clueless players. Granted if one is serious about their role, these players will wiki everything, read forum, watch youtube videos, test their rotations, and fully ready and know what to expect when they hit level 50. Assuming every newbies are like that however is like hoping for a unicorn and double rainbows lol.
    (0)
    Last edited by Luvbunny; 02-15-2015 at 05:55 AM.

  2. #2
    Player
    gzuscry's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Asuka Kusanagi
    World
    Lich
    Main Class
    Goldsmith Lv 60
    Mindless grind is pinacle of nolife hikokomori. You are not better in any way, anybody can do many of the thing op stated. Majority just get bored very soon if its too repetitive. After all this is supposed to be a game, something that relaxes your mind, get you blood pumping in a while. I have yet to see a mmorpg where you could do things from get go. No utter idiocy called time sink required in aquiring a better gear, where its all player, just your skill. In this era where there is softargeting and skill always land and accurasy is based on rng, no mmorpg ever has been yet made till this day where endgame, middlegame and startgame is any different in except stats of the gear you are wearing. Thats all.
    (0)

  3. #3
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I have no desire to play a game where it takes me nearly a year, or longer, just to get to max level on one single class. I've been there. I've done that. Twice. With original EverQuest back in the day and vanilla areas of WoW (pre-Cataclysm).

    What we have here is a case of "Special Snowflake Syndrome".
    (4)
    I LIKE the fence. I get 2 groups to laugh at then.

  4. 02-15-2015 05:54 AM

  5. #5
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Because the hardcore games like Wildstar did exceptionally well...

    Oh wait.

    Albeit there are a couple things I missed, the list drafted stinks of FFXI wishes. Just the tone I get when I read it. And to those who say "worst reply ever" when one answers "go back to FFXI", no offence, but that's exactly how I felt reading the OP's post too. Everything he describes is FFXI to a tee.

    Don't be hating because people call it how it is.
    (5)

  6. #6
    Player
    KarmaCha's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Klaus Nomi
    World
    Cactuar
    Main Class
    Miner Lv 70
    BREAKING NEWS! FFXIV is a casual MMO
    (3)

  7. #7
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by KarmaCha View Post
    BREAKING NEWS! FFXIV is a casual MMO
    No actually. Every time someone says this I will continue linking this lol.

    The director himself called FFXIV hardcore, and DQ MMO for casuals.

    Source: http://www.dualshockers.com/2013/07/...0-or-20-years/

    So yeah...totes hardcore. I don't feel its hardcore at all. I agree with OP all the way.

    If they want this to be so hardcore, some changes need to be made. Its okay to have accessible things, but we need hard content. Not team jump rope.
    (4)
    Last edited by Meier; 02-15-2015 at 07:38 AM.

  8. #8
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Meier View Post
    No actually. Every time someone says this I will continue linking this lol.
    Its says a UI aimed at hardcore gamers, nothing about the actual game itself
    (4)

  9. #9
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Eye_Gore View Post
    Its says a UI aimed at hardcore gamers, nothing about the actual game itself
    Plus the "director himself" was the PRODUCER, of Dragon Quest X, Yosuke Saito, who is totally not the same person as Naoki Yoshida the Director of Final Fantasy XIV.
    (1)

  10. #10
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Meier View Post
    The director himself called FFXIV hardcore
    Yosuke Saito is the producer of DQX and he tries to promote his game with pointing at the weakness (he thinks its a weakness) of having a more complex UI in FFXIV.
    Jin Fujisawa is the director of DQX...
    Naoki Yoshida is designer of DQX...

    Naoki Yoshida is the director of FFXIV and said clearly what he wishes that FFXIV should become...
    Naoki Yoshida is also the producer of FFXIV...

    Quote Originally Posted by Naoki_Yoshida View Post
    In order to keep up with the times and cater to changing lifestyles, large-scale MMORPGs such as FINAL FANTASY XIV need to offer a more casual playing experience than before. Mind you, that’s not to say that the entire game should be casual. Rather, there should be elements that can be enjoyed in a lighthearted way, for example, after coming home tired from work or school, with mobile phone or refreshing beverage in hand. To elaborate, content that can be enjoyed with little fuss, that doesn’t demand large time investments—up to an hour, say—or require a party to be formed.

    But come weekend, players have the choice of undertaking more elaborate adventuring, forming parties with linkshell members and/or likeminded adventurers to accomplish mutual goals. Light parties can exploit the versatility offered by classes to conduct forays into beast tribe settlements, something that a lone adventurer would find grueling. Full parties, on the other hand, can immerse themselves in fine-tuning job configuration in preparation for their bid to obtain rare items in advanced battle content. Disciples of the Hand can outfit the battle-inclined with equipment boasting the requested attributes. And last but not least, Disciples of the Land can set about gathering ingredients based on current class and materia crafting demands.

    We still have some ways to go, but FINAL FANTASY XIV will gradually shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content.
    Quote Originally Posted by Naoki_Yoshida View Post
    Online games have a hierarchy to them, or at least that’s what I like to call it. It’s often described using a pyramid, the width of the pyramid being representative of the number of players. At the peak are the hard-cores—the minority of players who completely immerse themselves in the game, playing day and night and often forgetting their biological imperatives. As you work your way down the pyramid, players become increasingly casual. It bears mentioning that this model illustrates the quantity of players only, not quality.

    In the first generation of MMORPGs, the pyramids were skinny and tall. In the current generation, while I think the peak should still stay way up there, the slopes projecting down from it should be less extreme. What I want to make is a theme park where both casuals and hard-cores can exist and play together. That’s the minimum requirement I think a modern MMORPG should fulfill.

    I hope you heavy gamers out there will hurry to clear the game’s latest contents. I hope you beat Ifrit before anyone else and get those new weapons. I hope other players will see you and want to do the same. I hope you try and clear the beastman strongholds with less than the maximum number of players. And I hope you post on the forums about all your accomplishments.

    I hope you more casual players will enjoy traveling around Eorzea by chocobo and airship with your in-game and real-life friends while working your way up to end-game content like the Ifrit fight. By then, the battle strats will be worked out, and you’ll be able to fight at your own pace. There’s no need to rush. Both play styles have their place. Should the need arise, we’ll look into adjusting the level of difficulty, or introducing a system that lets you set it yourself.

    For any given content, the difference in the amount of time players need to figure it out and get the loot will unavoidably vary.

    Hard-core gamers are hard-core gamers because they are always leading the charge. Following close behind their trailblazing are the “mid-cores.” And then there’s the casual gamers making progress at their own pace.

    To realize the ideal we have in place, we need a powerful matching system capable of connecting all of these players, whatever their rates of progression might be. We plan to study what other MMORPGs have achieved here, and make it one of our main tasks as we move forward, together with add-ons and the UI.

    Speaking of the UI, we are well aware that there are still difficulties with the mouse/keyboard interface. I’m a mouse/keyboard man myself, so believe me when I say I plan to continue making both little and big improvements with global standards in mind.

    The ideal we’ve put in place may be a bit up there, but we have every intention of achieving it, and will do everything in our power to do so.
    (1)
    Last edited by Yukiko; 02-15-2015 at 08:22 AM. Reason: thanks Balipu, edited the facts, now its right

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