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  1. #91
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    Quote Originally Posted by Jynx View Post
    Then it's obvious you are not very empathetic.
    Why? Because we don't empathize with people that want to screw over everyone just for their personal "immersion"? The "problems" you say that fast travel has aren't real problems.

    I very rarely use teleports. Most of the time I take an airship to the closest city and chocobo it from there. I'm not going to demand that everyone plays like I do.
    (4)

  2. #92
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    Quote Originally Posted by Meier View Post
    If they want this to be so hardcore, some changes need to be made. Its okay to have accessible things, but we need hard content. Not team jump rope.
    Oh really? And what is hard content exactly? Because the many suggestions that I see people putting in to supposedly make the game "hard" either make it easier or introduce rng based difficulty over skill based difficulty.
    (2)

  3. #93
    Player
    Luvbunny's Avatar
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    Jun 2012
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    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Yeah not really understand what are the beefs about this game... Its great that we have four ways of traveling, if you want fast, you pay and teleport, you can manually ride a mount, ride a scripted way via chocobo, or walk it off. The battle here is really really good. It is team jump rope, with some random elements. Yes the move has patterns, but you never know who is going to be targeted next, you don't know where they are going to point out their AOE moves/conal/directional attack. The fights are taxing, but fair, and 90% of the game contents are accessible, heck pretty much all of them are accessible. You may not be able to clear them all, but that's only a minority of contents.
    (0)

  4. #94
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gilthas View Post
    Why? Because we don't empathize with people that want to screw over everyone just for their personal "immersion"?.
    Your not understanding what empathy is when you said that people "Screw over" other people.

    Nor did you even read my post, or understand it at least. Your innabillity to see the inherent flaws with the fast travel system aren't my problem, they still exist wether you want to believe it does or not. Hunts are the best example of a system in the open world turned hillariously bad and toxic due to how easy it is to move from one part of the world to another. Without such ease of access people would probably do hunts as they were designed with small groups and we wouldn't have a entire server of people clammoring to one area and servers just having a overall toxic community in regards to this.

    I'm not saying there should be no fast travel, I'm just saying it needs to be toned down in terms of either proliferation and/or accessabillity. Obviously the issue becomes then a "Why?" because the open world has little interesting to offer besides hunts. Obviously that's up to the development team as the current travel system works perfectly for a overworld with nothing to offer by making it as pointless as they ammount of content contained within.

    The overworld is pretty much a big lobby area with empty space between the hubs, that maybe...just maybe a quest will fling you out into the wilderness to have you never return again.

    Unlike you I do actually Empathise with people who don't want to spend timer traversing the overworld, because "aint nobody got time to do that in a genre of games created to make people waste their time" I get it it's "Inconvient" I'm not of the same opinion so I do feel fast travel has it's place just not at the rate it's available today.
    (3)

  5. #95
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    Dec 2012
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    While it is true that I was wrong in the way I used the word empathy, it is also true that people that want to make traveling more cumbersome in the game are screwing over everyone else.

    Hunts aren't flawed because of fast travel, they're flawed because they're horribly designed. It's ridiculous that you're trying to argue that making hunts less accessible by ruining fast travel would fix them. Hell, it'd probably just lead to more drama with people saying that players should wait longer before pulling the mob.
    (8)

  6. #96
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    I think the conversation in this thread is starting to go too far....
    Anyway guess it's time to post gifs.
    (2)

  7. #97
    Player
    Meier's Avatar
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    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gilthas View Post
    Oh really? And what is hard content exactly? Because the many suggestions that I see people putting in to supposedly make the game "hard" either make it easier or introduce rng based difficulty over skill based difficulty.
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.

    Actual hard battles instead of team jump rope...to name a few. Fighting a script is boring and easy. Literally nothing in this game is a challenge to me.

    If you have any ideas, please feel free to add^^
    (3)

  8. #98
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I don't know about support roles, but it would be better if healers (namely WHM) get support abilities besides just healing. Maybe I'm just used to single player games that have healers have support-like abilites
    (0)

  9. #99
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    Dec 2012
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    Quote Originally Posted by Meier View Post
    How about actual support jobs for one. Two, a more complex battle system. Horizontal progression instead of this weird verticle thing they have going.

    Actual hard battles instead of team jump rope...to name a few. Fighting a script is boring and easy. Literally nothing in this game is a challenge to me.

    If you have any ideas, please feel free to add^^
    How nice, not a single real suggestion to how you would increase difficulty.

    The only difficulty increase that introducing full support jobs would add to the game is another bottleneck for making parties.

    Likewise, horizontal or vertical progression has nothing to do with difficulty.

    Make the battle system more complex? How about providing specifics instead of banalities.

    Nothing in the game is a challenge to you? I'm sorry to hear that, but given the small percentage of players doing Final Coil I wouldn't expect SE to make the game more difficult anytime soon. You're going to have to content yourself with being the god of gaming.
    (3)
    Last edited by Gilthas; 02-16-2015 at 04:46 AM.

  10. #100
    Player
    Avenger's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    semi-OT: balance between immersion and fast travel

    Quote Originally Posted by Moqi View Post
    There's fast travel in Bravely Default too...
    I think that's the point - IIRC in spite of things like teleport stones and ships (and airships - it's Final Fantasy!) after you unlock them, you still had to traverse the overworld to get to most of the dungeons (though you could turn off random encounters if you wanted, removing that bit of challenge or irritation...)
    (0)
    Last edited by Avenger; 02-16-2015 at 05:13 AM.

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