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  1. #1
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    [To the Developers] Please give us the option to let other players see our head turn.

    I am aware that SE made the "Head turn to camera" feature invisible to other players so that they cannot tell you are trying to take a screenshot and grief you, but as a roleplayer, I'd like the ability to turn my character's head in other ways (stare down, look up, look over my shoulder) and let the other players see it. It adds a lot of personality to the character.

    I'm not saying to remove the option to make this invisible to other players, but I'd like the alternative to make it visible, a toggable option in Character Configuration would be very nice.
    (20)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Problem is even this tiny feature would tax certain systems. Clientside it's fine, but...
    (2)

  3. #3
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bluevann View Post
    I am aware that SE made the "Head turn to camera" feature invisible to other players so that they cannot tell you are trying to take a screenshot and grief you, but as a roleplayer, I'd like the ability to turn my character's head in other ways (stare down, look up, look over my shoulder) and let the other players see it. It adds a lot of personality to the character.
    ...

    That sounds like a ridiculous reason to not have head-to-camera turning visible to other players. Was head-turn-photo-op-griefing/photo-bombing really that much of an issue at some point, or is it just an excuse to keep this feature client-side?

    Anyway, I too would like to be able to share positional information on my character's head, if the griefing excuse is really the only reason it isn't currently being shared.
    (2)

  4. #4
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gyson View Post
    ...

    That sounds like a ridiculous reason to not have head-to-camera turning visible to other players. Was head-turn-photo-op-griefing/photo-bombing really that much of an issue at some point, or is it just an excuse to keep this feature client-side?

    Anyway, I too would like to be able to share positional information on my character's head, if the griefing excuse is really the only reason it isn't currently being shared.
    I don't know if it's the only reason, but it's the one that Yoshida gave in the live letter :/
    (0)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gyson View Post
    ...

    That sounds like a ridiculous reason to not have head-to-camera turning visible to other players. Was head-turn-photo-op-griefing/photo-bombing really that much of an issue at some point, or is it just an excuse to keep this feature client-side?

    Anyway, I too would like to be able to share positional information on my character's head, if the griefing excuse is really the only reason it isn't currently being shared.
    It was probably to keep the feature clientside, since the data that would have to be transmitted would be each and every player in a given area's target. Which would be...lag inducing
    (2)

  6. #6
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60


    Like this ???
    (17)

  7. #7
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LionKing View Post
    Like this ???
    No (not like you can do that in-game anyway). But I'd like players to see where my character's head is turned to, because for roleplay it can change the feel of a scene a lot.

    This is what you see:


    This is what I want you to see:


    We'll never get every changepose for every mood we want to express in-game, and there's so many emotional states that can be showed simply by tilting our head in a certain way, I feel changing how this feature works (or giving us the option to change it) would save in the end a lot of time and character data space that the developers would maybe try to add to give us /changeposes to look defeated, abashed, annoyed, distracted, absent, etc. All stuff that can be emoted simply with a small head turn.
    (11)

  8. #8
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I don't know if they'd ever do it but I definitely support the idea. Body language is a very valuable way to tell your story.
    (4)



  9. #9
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Heck I would settle for persistent facial expressions/emotes before having this feature, but hey, why not both
    (7)

  10. #10
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DefendPopPunk View Post
    Heck I would settle for persistent facial expressions/emotes before having this feature, but hey, why not both
    I've made a thread about that, and sadly the Devs did respond...

    Quote Originally Posted by Camate View Post
    Greetings,



    Currently we do not have any plans to add a feature that would allow for persistent expressions.

    While it won’t let you keep an expression permanently, if there are times when you just want to keep the expression for a bit longer than usual you can do so by making the following macro (I’ll use smile as an example):

     /smile motion <wait.5>
     /smile motion <wait.5>
    (2)

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