Just remove the individual LB altogether, there shouldn't be a reason for a 3 individuals to be able to kill a whole alliance.
Also somehow encouraging 8v8s to happen around the map (such as how secure did with the flags) would help because if you go in with a 5blm, 1 tank, 2 healer team you'd get wrecked on the first engagement.
they could encourage more 8 vs 8 by popping more nodes at the temple/market over the duration of the fight
it sucks to win every 8 vs 8 in the beginnings but to lose in the end because of cometeor spams on a single alli
"best" I've counted so far were 7 or 8 cometeor at the same time over the same place...whole flames got annihilated within 5 seconds
Last edited by ServerCollaps; 02-17-2015 at 06:45 AM.
That's a solution that I proposed in another thread. Make the nodes on the sides spawn like 2 or 3 times during slaughter rather than just once. Such an uncomplicated fix yet we'll probably just be waiting till Heavensward for any changes or improvements to PvP.
Make it so cometeor causes friendly fire? And self destruct at that :v

a table showing exact statistics is not confirmation bias, lol.
classes have some more flexibility than jobs with certain skills but getting 10% more dmg and 10% more defense overall is really powerful and most of the time better.
if you beat warriors in pvp it's not cause marauder is better, it's because you were better than the player you were fighting. the irony is that your anecdotal experiences are the confirmation bias, here.
Last edited by kisada; 02-18-2015 at 04:13 AM.
The statement is confirmation Bias. The table shows me a nothing to prove said statement. Do you think a flat 10% increase to damage is better than being able to utilize Raging strikes (20%) increase for bursts? Same with Gladiators. that I can use straight shot to increase my crit by 10%, combo'ed with internal release, while I need 5 stacks of rage to get that same effect? that your 20% damage resist pales in comparison to my ability to Thrill of Battle>Swiftcast>Stoneskin on a 1 minute CD? Again, those bonuses are null when facing someone with appropriate cross class skills and the knowledge to use them. So to say Jobs> Classes based on some % is just amateur and "myside bias".
Last edited by Iagainsti; 02-18-2015 at 04:25 AM.

10% flat is definitely not greater than cross-class burst if that is your goal. I did the math myself along with an extremely prominent pvper and we came to the conclusion that even with job buffs, a job like MRD would still be much better off as MRD if you were going for burst only. But that is the only case, and that is something more magnified in a place like wolves den. Base stat increases makes more sense in a place like slaughter where you're constantly taking and doing damage. Note that i did say "most of the time better." And again this is because a flat 10% to dmg and 10% to defense is better long-term, not only for damage but survivability. Over the course of a fight flat numbers help you out more.The statement is confirmation Bias. The table shows me a nothing to prove said statement. Do you think a flat 10% increase to damage is better than being able to utilize Raging strikes (20%) increase for bursts? Same with Gladiators. that I can use straight shot to increase my crit by 10%, combo'ed with internal release, while I need 5 stacks of rage to get that same effect? that your 20% damage resist pales in comparison to my ability to Thrill of Battle>Swiftcast>Stoneskin on a 1 minute CD? Again, those bonuses are null when facing someone with appropriate cross class skills and the knowledge to use them. So to say Jobs> Classes based on some % is just amateur and "myside bias".
Also the tables talking about stat increases, yeah people used them as examples but honestly they don't paint the whole picture. The reason why jobs end up being better than their classes are because of the actual job utility. Examples:
- Defiance and inner beast are nothing short of amazing in any situation where you are 1v1, 1v2, or 1v3.
- Spirits within, and sword oath add a ton of damage to a pld's output. Cover is infinitely useful.
- Brd has foe requiem which speaks for itself.
Again it's not about just the stat increases, which alone really are good enough. But having job utility will trump cc utility 99% of the time unless you are building for a pure burst setup.

Jobs are better than classes man sorry.
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