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  1. #1
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Except the nerf heavily weighs the outcome of the bout, which is why i brought it up. I really don't care anymore though. Lost cause.
    (0)

  2. #2
    Player
    Shane_Leonhart's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Shane Leonhart
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    I'll just post the info and hopefully that'll be that. But yeah, Jobs > Classes in pvp.

    (0)

  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Shane_Leonhart View Post
    I'll just post the info and hopefully that'll be that. But yeah, Jobs > Classes in pvp.

    I smell Confirmation Bias! Believe me, those percentages don't matter for most players. Marauder is a better Healer protector in Secure than a Warrior, also a better caster, range killer. don't let a few percentages and a table make you think that your total untested statement( at least in your case) that "Jobs>Classes" is true whatsoever.
    (0)

  4. #4
    Player
    yuixjfa's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Ai Yoshioka
    World
    Shinryu
    Main Class
    Dark Knight Lv 70
    just remove slaughter from pvp SE pls.
    (2)

  5. #5
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    just remove frontlines.

    it's been godawful for pvp.
    (2)

  6. #6
    Player
    Nyonmyan's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    70
    Character
    N'on Myan
    World
    Phoenix
    Main Class
    Carpenter Lv 60
    Can we remove PvP completely? Or make Lionsmane acquirable in PvE?
    (0)

  7. #7
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    hell lets just cancel FFXIV altogether.
    (0)

  8. #8
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Just give everyone the ability to spam Cometor. Problem solved.
    (0)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    There's plenty of ways to "fix" Slaughter, but I don't foresee the devs doing anything after their useless little bandaid patch to increase the cast time of Cometeor by like, a millisecond. Probably patted themselves on the back and figured that Frontlines adjustments are done until the expansion.


    The real problem I'm seeing all around are how fast Adrenaline fills up. Compounded by how game-breaking Sleep/Bind & 2+ Cometeors work out. Slaughter needs either a shared LB gauge again at this point, or damage/cast time penalties for multiple casters in the same party. Even making Sleep and Bind have stronger diminishing returns that lasts longer/quicker resistance building is a plausible fix.
    (1)

  10. #10
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Cidel View Post
    There's plenty of ways to "fix" Slaughter, but I don't foresee the devs doing anything after their useless little bandaid patch to increase the cast time of Cometeor by like, a millisecond. Probably patted themselves on the back and figured that Frontlines adjustments are done until the expansion.


    The real problem I'm seeing all around are how fast Adrenaline fills up. Compounded by how game-breaking Sleep/Bind & 2+ Cometeors work out. Slaughter needs either a shared LB gauge again at this point, or damage/cast time penalties for multiple casters in the same party. Even making Sleep and Bind have stronger diminishing returns that lasts longer/quicker resistance building is a plausible fix.
    Heres my two cents: Halve the amount of Adrenaline gained from kills/damage from the LB.
    (1)

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