Except the nerf heavily weighs the outcome of the bout, which is why i brought it up. I really don't care anymore though. Lost cause.
Except the nerf heavily weighs the outcome of the bout, which is why i brought it up. I really don't care anymore though. Lost cause.
I'll just post the info and hopefully that'll be that. But yeah, Jobs > Classes in pvp.
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I smell Confirmation Bias! Believe me, those percentages don't matter for most players. Marauder is a better Healer protector in Secure than a Warrior, also a better caster, range killer. don't let a few percentages and a table make you think that your total untested statement( at least in your case) that "Jobs>Classes" is true whatsoever.
just remove slaughter from pvp SE pls.

just remove frontlines.
it's been godawful for pvp.

Can we remove PvP completely? Or make Lionsmane acquirable in PvE?
hell lets just cancel FFXIV altogether.
Just give everyone the ability to spam Cometor. Problem solved.




There's plenty of ways to "fix" Slaughter, but I don't foresee the devs doing anything after their useless little bandaid patch to increase the cast time of Cometeor by like, a millisecond. Probably patted themselves on the back and figured that Frontlines adjustments are done until the expansion.
The real problem I'm seeing all around are how fast Adrenaline fills up. Compounded by how game-breaking Sleep/Bind & 2+ Cometeors work out. Slaughter needs either a shared LB gauge again at this point, or damage/cast time penalties for multiple casters in the same party. Even making Sleep and Bind have stronger diminishing returns that lasts longer/quicker resistance building is a plausible fix.

Heres my two cents: Halve the amount of Adrenaline gained from kills/damage from the LB.There's plenty of ways to "fix" Slaughter, but I don't foresee the devs doing anything after their useless little bandaid patch to increase the cast time of Cometeor by like, a millisecond. Probably patted themselves on the back and figured that Frontlines adjustments are done until the expansion.
The real problem I'm seeing all around are how fast Adrenaline fills up. Compounded by how game-breaking Sleep/Bind & 2+ Cometeors work out. Slaughter needs either a shared LB gauge again at this point, or damage/cast time penalties for multiple casters in the same party. Even making Sleep and Bind have stronger diminishing returns that lasts longer/quicker resistance building is a plausible fix.
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