
Totaly unerstandable. getting a bunny is a far cry from using almost nothing, and alot of ninjas are guilty of the latter. I know this because I have a close friend who mains ninja and it is one of his biggest pet peeves. the other being of course mudra lag
During leveling blm most of the join in progresses i got were me main healing due to no healer, obviously if in certain situations you will be required to stop dpsing whether it be crowd control due to over pulling by tank or accidental aggro.
My point about minimum effort is aimmed towards those that just stick to their main 3 move combo stand i.e on a boss if a blm doesn't thunder, ninja doesnt maintain debuffs etc etc
This puts extra strain on the healer and tank, as a dps your job is go hard and burn things down. Some of these comments from people not willing to play a job correctly (maximise dps) are just looking to get carried.
Sure we are well overgeared now for content, but what if this was back when ilvl was lower? these people would never had passed that content
@Anemone_Valesti: Yes, I get what you're saying, but I don't think the people doing their job should be the ones backing down from the system.
And this is the problem. 'I can't be bothered to play well so please carry me through all this content'. And you are defending this mentality by saying that the people who are already doing their job and are not detrimental to the party should do even more to carry the person that simply doesn't want to do his job.

The problem is in the game more so than the people. This game does not leave much customization in how you play. Yes, i can customize my outfit, house, etc. but when it comes to battles, if you are fighting in tough endgame battles, you are stuck just finding the right rotation for each boss fight. There isn't multiple ways to attack a situation in end game. its either "you do it this way or fail". But the problem is the beginning parts of the game, you can make more mistakes and try more things without as much consequence. This game gets super linear the farther you get. So you have new players and young players that like "yay, smash buttons, run around, use random skills" up to lvl 50, then bam!, everything is tighter, no imagination when fighting endgame. Have to fight fights almost in pre-planned, pre-made ways. There is not many ways to beat endgame content. That's the problem.
Now, if they can balance it more, then yeah, this game would have less problems. But you go from very easy to extremely hard with nothing in-between. So these "jobs" where you see alot of people doing stuff you don't agree with, those things worked for them early in the game, now they are not working. And hell, you can go through the game using less than half of the skills you learn up to lvl 50. Then all of a sudden, you have to fit in a skill that was useless to you early on, and you really never used it and don't even know how to incorporate it in your "rotation".
I laugh at this "rotation" bullshit. I should be able to put together my own set of skills to use in situations, not be forced to use certain skills every time. No flexibility, no imagination. That's the problem. Every job damn near feels and operates the same.

Yup! pretty much exactly what I said a few posts ago. If it weren't for my absolute love for the other gameplay factors of this game, the inability to customize your rotation would have ran me off long ago. This is the only MMO in existence currently where you can do everything on one character without having to roll a bunch of individual characters and switch to them every time you want to play a different class (and wow does that ever make getting gear, weapons, etc. so much easier). This is the only MMO (that I play, anyway) that allows you to take on ALL crafting without limiting you to 2 or 3 max. And this is one of the few MMO games where a healer can be a dedicated healer (even with the ones out there crying that healers should be DPSing, also). Those factors and a few others have kept me here, but the fact that all of our skill rotations are pre-made for us . . . well . . . it's like a steering wheel under me kilt . . . it's driving me nuts.The problem is in the game more so than the people. This game does not leave much customization in how you play. Yes, i can customize my outfit, house, etc. but when it comes to battles, if you are fighting in tough endgame battles, you are stuck just finding the right rotation for each boss fight. There isn't multiple ways to attack a situation in end game. its either "you do it this way or fail". But the problem is the beginning parts of the game, you can make more mistakes and try more things without as much consequence. This game gets super linear the farther you get. So you have new players and young players that like "yay, smash buttons, run around, use random skills" up to lvl 50, then bam!, everything is tighter, no imagination when fighting endgame. Have to fight fights almost in pre-planned, pre-made ways. There is not many ways to beat endgame content. That's the problem.
Now, if they can balance it more, then yeah, this game would have less problems. But you go from very easy to extremely hard with nothing in-between. So these "jobs" where you see alot of people doing stuff you don't agree with, those things worked for them early in the game, now they are not working. And hell, you can go through the game using less than half of the skills you learn up to lvl 50. Then all of a sudden, you have to fit in a skill that was useless to you early on, and you really never used it and don't even know how to incorporate it in your "rotation".
I laugh at this "rotation" bullshit. I should be able to put together my own set of skills to use in situations, not be forced to use certain skills every time. No flexibility, no imagination. That's the problem. Every job damn near feels and operates the same.
Last edited by Faelandaea; 02-18-2015 at 01:53 PM.
http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.

Personally I've always wondered why people start their short-term buffs while standing there at the door in the first place. When I play the occasional DPS, I never put on a single buff until the boss is pulled and the fight is underway. That way regardless of the speed of the party, I get the most out of my skills. As a main healer, it fucking bugs the crap out of me when the other healer stands there and pops off Succor/Galvanize when we're still gathering and preparing to fight. The damned regen buff that results from it last like 20 seconds and you wasted half of that at least IF the tank is a fast puller. If no one pulls, you just wasted the buff entirely. This I see a LOT at S-Rank hunts and in WoD. Other healer pops off regens and they are gone before we even start to fight, then we start and you now have to wait for cool downs.
I personally do not mind if the tank goes at his own speed. I'd rather have a tank that knows their limits than one that shows off and gets the party wiped all the time. But even if you have a speed puller tank, don't waste your stacks or cool downs intil you are actually IN the fight.
haha. Yeah I get that a lot. It's one of those puns people have to think about for a bit before they get it![]()
http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.



It's official LOLnin replaces LOLdrg in all content.

http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.
it's honestly something i was really worried about with the release of the class. if you mess up a jutsu, it is very punishing. you really can't even play your class if you cannot memorize the combinations for 3 jutsu.
the lower skillcap on class comprehension is one of the reasons why i really like Final Fantasy XIV, so i was a little surprised that something like mudras made it into the game - they are very unique in that they are something that adds an untrending layer of complexity to the class.
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