Quote Originally Posted by Sepix View Post
Let me elaborate on this a little bit. I don't particularly find all the mechanics in the fights bad at all i just hate that we get it fed spoon full all the time. Why is the 2nd add phase always harder than the first? What for? Can't they make the first one as hard as the second one and just keep the second one the same so people actually have a chance to train harder parts of the fight without having to play the majority of the time to get there first?
It wouldn't make much sense in terms of game design. Why does any RPG have Final Bosses that are harder than the bosses that were before it? It's more exciting, and feels more rewarding. Also, I think they're going a great direction with mechanics and fight balance the farther they progress.