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  1. #31
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    This thread is why casuals need to have their posting privileges taken away.
    (9)

  2. #32
    Player
    Kaiyoko's Avatar
    Join Date
    Mar 2011
    Posts
    194
    Character
    Kaiyoko Star
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sepix View Post
    Good Design:

    T1, T4
    Garuda Ex, Shiva Ex, Levi Ex, Mog Ex, Odin
    T7, T8

    Bad Design:

    T2, T6,
    Ifrit Ex
    Pretty much every fight in FcoB

    Horrible Design:

    T5, T9
    http://na.finalfantasyxiv.com/lodest...nt/category/4/

    >> Hasn't completed FCoB
    >> Only Completed T5 and T9 1-4 times
    >> Never completed a Coil tier in their relevant patches
    >> Concludes fights are bad design and the hardcore have no idea what they are talking about
    (10)

  3. #33
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Frankly the fights that have their original mechanics built upon in gradually more interesting, restrictive, or challenging ways are the best ones. Fights that constantly go "VWOOP here's phase 4, which is actually an entirely different encounter from phase 2!" have all my hate from a game design perspective. Add phases to mix things up are one thing, but I seriously wonder why Twintania and Nael couldn't have been split into at least 2 entirely different fights.

    I mean, other than to arbitrarily drive raiders crazy.
    (1)
    video games are bad

  4. #34
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I just want people to stop being bad at Turn 5. It's nearly 2 years and people
    still can't get it together...I mean Jesus Christ. I'm scared to see what lies ahead.
    Going to be 5.0 still sittin in T9.
    (0)

  5. #35
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karen_Cerfrumos View Post
    Enrage timer is there as the accountability check for DPS. Otherwise you'd go in there with 5 tanks and 3 healers and turtle all day.
    Yep, so much this. Theres pressure on healers, theres pressure on tanks. The enrage timer is to put pressure on the DPS to hit a certain standard also. It also drives you to be better, for example getting to add phase on t12 with 4 Bennus for the first time gives you a sense of achievement that you are pudhing your role better.

    My fave fights tho are Ultmima HM, Titan Ex, t7 pre nerf (serious love/hate relationship some weeks with that turn XD) t9 pre nerf (t8 just gave me RSI almost :P) FCOB while fun fights dont stand out as much as the previous ones I mentioned due to, pretty much, rehashed mechanics.
    (1)

  6. #36
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Pretty sure T9 is the best fight in this game. And I'm not even kidding. It's got the most diverse mechanics in one fight than any other fight in the entire game, and it was really fun to clear in the relevant patch.
    (1)

  7. #37
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Saying something is bad design is practically a meme at this point, a dogwhistle whenever someone personally struggles with difficulty but can't take responsibility for it.
    (3)

  8. #38
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by SarcasmMisser View Post
    Saying something is bad design is practically a meme at this point, a dogwhistle whenever someone personally struggles with difficulty but can't take responsibility for it.
    Not always, ive cleared everything apart from t13. Some fights I just don't want to run again. eg Levi Ex, ive cleared it multiple times as tank, healer and DPS and I won't do it anymore, nothing to do with difficulty, it's just I don't like the fight. Shiva Ex I got bored of pretty quickly due to it being a pretty repetitive fight and super easy.
    Just 2 examples.

    Oh and t13, still progressing and loving the fight.
    (0)

  9. #39
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    Saying something is bad design is practically a meme at this point, a dogwhistle whenever someone personally struggles with difficulty but can't take responsibility for it.
    Remember that time the game's lead producer apologized for T-EX because he didn't realize how unfun it was for players outside of Japan's 5ms ping internet infrastructure until he tried playing the fight on a trip to Australia and got landslid repeatedly?

    Yeah, no. Some fights are just crap design.
    (1)
    video games are bad

  10. #40
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Krr View Post
    Remember that time the game's lead producer apologized for T-EX because he didn't realize how unfun it was for players outside of Japan's 5ms ping internet infrastructure until he tried playing the fight on a trip to Australia and got landslid repeatedly?

    Yeah, no. Some fights are just crap design.
    Did he even said that ? Titan EX is fine and fun, of course if you don't get screwed by your ISP.
    Quote Originally Posted by SendohJin View Post
    you answered half your own question.

    Conflag isn't an add, neither are Titan Gaols or am i reading your first sentence wrong? you can also have mechanics like the Captain in Sastasha HM, where he keeps shooting you until you do enough damage to make him stop. not every DPS check has to do with Adds. Heaven's Fall is kind of a DPS check, i've never cleared T9 without skipping the 3rd Heaven's Fall.

    it's not super difficult to make things progressively harder for lower DPS groups without a hard enrage. increase the number of Tumults as the fight gets longer. add a 4th and 5th Ifrit to charge across the screen. Shiva already gets damage stacks over time, eventually staff mode will kill you, why do you need a hard enrage in that fight?
    Yes Conflag and gaols are adds, they are things you can kill that are summoned by the boss, it's not because they aren't monsters that they aren't adds.
    For mechanics like the captain in Sastasha it's indeed a dps check but not only, if you have more healing power you can survive longer and therefor you can do it with less DPS so that's not a true DPS check it's a balance between healing and DPS check, same goes for Shiva gaining power, you can still get through most of these while turtling if there wasn't a hard enrage, think about the T2 enrage mode as the perfect exemple for a turtle strategy that is really gamebreaking.

    The point of a hard enrage is to have a DPS check for the whole fight and not only for DPS check phases, so you can create fights with some parts where you don't have to put a DPS check so that if the players die too much they can't win even if they raise a lot.
    (0)
    Last edited by lololink; 02-15-2015 at 06:16 AM.

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