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  1. #21
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mykll View Post
    Well obviously you can only attack the DRK'ness with Magic Missile. Immune to all other attacks.
    Where are the cheetos!?!
    (1)

  2. #22
    Player
    FrejyaAthenes's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Freyja Alfodr
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Make Darkness a stance that gradually drains HP in order to enable certain skills that deal extra damage and/or build emnity faster or grant certain buffs/debuffs (fear, terror and the like). The major skills would have an additional HP cost added onto them. Outside of Darkness there should also be a Soul Eater stance which allows you to drain hp with each auto-attack and other basic skills at the cost of not being able to utilize Darkness skills.
    (0)

  3. #23
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    (3)

  4. #24
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Threat combo is going to be

    Hard slash > Power Slash > Sickle Moon
    (0)

  5. #25
    Player
    Damanexor's Avatar
    Join Date
    Aug 2013
    Location
    Mist
    Posts
    43
    Character
    Madame Kupo
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I'd like to see the various 'Spikes' spells make a comeback from 1.0.

    They could have various effects such as: paralyze, build enmity, drain hp, drain tp, drain mp

    Lots of AoEs

    A magic-based 'Stun' spell, just like in FFXI - that would be great utility

    A buff that when placed on healers or dps would transfer enmity to the tank.
    (0)

  6. #26
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    I'd like for the Dark Knight to be the absorption tank. We have the high health mana sponge in the Warrior, we have the Blocker in the Paladin. I want the Dark Knight to have relatively similar health to the Paladin, but using an Absorption Shield instead of an actual Shield. SE said that they're more magical then the other tanks, which could be from the animations to actually using more MP then the other tanks, but I really dont think they'll be a MP heavy class like some people are saying.

    I don't think they'll be sacrificing health to deal more damage like original Dark Knights, as that would be a bad design for a tank. Instead I could see them building up a temporary shield through a combo, that will either mitigate damage or for the "health" draining abilities of a Dark Knight be consumed instead of you actually using health. Obviously the damage of these abilities without absorbing a shield would be pretty meh, and they'd have a cooldown to give them a hefty Shield right away for when they need it. I'd also really like if the Dark Knight excelled at AoE Tanking, and doing a fair chunk of Damage.

    The way I imagine it, the Paladin is the "main" tank, and the Dark Knight is the "off" tank and the Warrior would be a balance between the two. Able to fill either role.
    (1)

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