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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    Pretty much all the Ironworks gear will be better if it's upgraded to 130, the exception being the shoes if you don't do content with a bleeding-edge acc cap.
    Depends on the class. SMN for instance has almost no use for Spell Speed (When almost all your damage is in DoTs and your pet, spell speed does next to nothing for you!); so the demon robe (Crit + Det) likely beats out the ironworks robe (Crit + SSpd) for SMN - even after the augmentation. And considering the Dreadwyrm is ACC+SSpd, the WoD robe is possibly BiS for Summoner. The boots would be an improvement too unless you desperately need that acc.
    (3)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Garlyle View Post
    Depends on the class. SMN for instance has almost no use for Spell Speed (When almost all your damage is in DoTs and your pet, spell speed does next to nothing for you!); so the demon robe (Crit + Det) likely beats out the ironworks robe (Crit + SSpd) for SMN - even after the augmentation. The boots would be an improvement too unless you desperately need that acc.
    Did you actually do the calculations? I'm using the most recent stat weights I know of as of 2.4:

    Augmented Ironworks chest: 47 crit x .215 = 10.105 INT + 33 spellspeed x 0.098 = 3.234 INT + 5 extra INT from being i130 vs i120 = 18.339 INT.

    Demon Robe: 31 crit x .215 = 6.665 INT + 31 det x .284 = 8.804 INT equals a total of 15.469 INT...REALLLLY close to the Augmented Chest, but not "better" by any means, and that's not including the extra VIT you get from upgrading.

    However, as i120 vs i120, there's no contest - get the Demon Robe.
    (5)

  3. #3
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Did you actually do the calculations? I'm using the most recent stat weights I know of as of 2.4:

    Augmented Ironworks chest: 47 crit x .215 = 10.105 INT + 33 spellspeed x 0.098 = 3.234 INT + 5 extra INT from being i130 vs i120 = 18.339 INT.

    Demon Robe: 31 crit x .215 = 6.665 INT + 31 det x .284 = 8.804 INT equals a total of 15.469 INT...REALLLLY close to the Augmented Chest, but not "better" by any means, and that's not including the extra VIT you get from upgrading.

    However, as i120 vs i120, there's no contest - get the Demon Robe.
    This math is really solid - for Black Mage. But OP is asking about Summoner gear here, where Spell Speed is very much ignore-able - DoT ticks aren't affected by SSpd, Egi attacks aren't affected by SSpd, Fester, Rouse, Rouse More aren't on GCD - the only constant damage output effected by SSpd is Ruin, which has a potency of 80.

    Mind you, I'm not a Summoner, and the only reason I dabble in it is because I mainly play Scholar, but I do get the feeling SSpd has no value to them.
    (3)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kietsu View Post
    This math is really solid - for Black Mage. But OP is asking about Summoner gear here, where Spell Speed is very much ignore-able - DoT ticks aren't affected by SSpd, Egi attacks aren't affected by SSpd, Fester, Rouse, Rouse More aren't on GCD - the only constant damage output effected by SSpd is Ruin, which has a potency of 80.

    Mind you, I'm not a Summoner, and the only reason I dabble in it is because I mainly play Scholar, but I do get the feeling SSpd has no value to them.

    Pretty sure that's smn stat weights. Spell speed is actually the strongest secondary stat for blm, valued at just under 0.3 int each, while for smn its under 0.1 int.
    (2)

  5. #5
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    ...
    Augmented Ironworks chest: 47 crit x .215 = 10.105 INT + 33 spellspeed x 0.098 = 3.234 INT + 5 extra INT from being i130 vs i120 = 18.339 INT.

    Demon Robe: 31 crit x .215 = 6.665 INT + 31 det x .284 = 8.804 INT equals a total of 15.469 INT....
    The 3.234 INT from spellspeed should really be 0. So it is really only 15.105 which sless that 15.469. So the VIT is the determining factor, but you may give up a tiny fraction of DPS for it. More spell speed means constant casting leads to forced downtime to charge MP in stuff like T10 and T11 so DPS contribution of 0.
    (0)
    Last edited by NyarukoW; 02-14-2015 at 07:31 AM.

  6. #6
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NyarukoW View Post
    The 3.234 INT from spellspeed should really be 0. So it is really only 15.105 which sless that 15.469. So the VIT is the determining factor, but you may give up a tiny fraction of DPS for it. More spell speed means constant casting leads to forced downtime to charge MP in stuff like T10 and T11 so DPS contribution of 0.
    No, the weight isn't 0. It shouldn't be 0 just because you don't like it.

    For what the weights are good for, they are as close to fact as we can currently get. While it is absolutely true that Spell Speed doesn't help a Summoner very much, the fact that there is a weight for it at all is proof that it does something. Pretending that it is zero just because you don't like it is poor judgement; the secondary stats really don't matter that much. The only thing one should actually worry about is the loss from overcompensating on Accuracy. That is, unless min-maxing to gain 1.5-2% extra DPS is worth the trouble to a particular person.

    It is also worth noting that the speed stat does not make you run out of MP/TP in Coil!. The fact that the fights are ungodly long in comparison to upkeep time is what makes people run out of resource. It's going to happen in fights this long whether you stack speed or not, so stop blaming the stat.

    For fun, here's a list of things that Spell Speed helps Summoner with:

    1. Ruin Spam
    2. Getting dots on an enemy from a cold start, like when an add appears that needs to be bursted down but started away from the boss.
    3. Getting an extra spell out of Raging Strikes
    4. It's currently affecting pets. It may be a bug, but you might as well roll with it while it's there.
    5. Having to use any of these spells when Swiftcast is down: Resurrection, Summon, Shadowflare

    So, yeah; definitely not a "0 DPS" contribution.
    (3)