No they are removing the heal lb but with what there is no info for bards. What they are doing though is making each LB3 unique to the job - basically each one will have it's own unique animation and name.

hey im just happy bard is getting a damage lb, i have no expectations just high hopes ^^


I am also on the wanting damage limit break,
i mean you have 2 healers for the heal lb which is more then enough.
Granted a few times Bard lb has helped, they are far and few between.
Perhaps since Bard is still support have lb1 and 2 a damage lb and lb3 a heal?
I really do not know but will see what SE does.
This might be a stupid question, but why are all here talking like 2 melee jobs are a must?
I can understand that in the current state of the game, at least the most progression based statics wants to use 2 melee for more dps... but who is to say having 1 melee - 1 BLM/SMN - 1 BRD - 1 MCH isn't going to provide the same amount of dps? or help in another way...
Things are going to change in the expansion, and it's not only 3 new jobs coming, all jobs are getting new abilities and traits, and maybe other changes... Who knows, maybe they will even change party size to 9 players or something...

Wouldn't it be cool if Machinist had Physical auto attacks, but most of its abilties were magical in nature? Like Fire Ammo, and Turrets shooting lasers as magical damage and stuff?

Machinist is supposed to work with attachements on their weapon, wouldn't surprise me much to get a job that can change its damage type on the fly at some point.
So 3 pages of post with speculations and derailing of the thread huh? Guess I expected too much. But seriously, will there really really be 5 physical dps vs 2 magical??? Can we get a simple answer to this simple question?
Physical
Ninja
Monk
Dragoon
Bard
Machinist
Magical
Summoner
Blackmage
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