Quote Originally Posted by Gardes View Post
Because it's not fun. Low level roulette takes you down several pegs on your moveset list and it makes the dungeon run a boring experience that doesn't reward enough. People don't generally play online games to do chores for strangers they won't likely ever see again. Honestly, I'm not trying to be rude here, unless you go to low level roulettes multiple times a day every day with the sole purpose of helping to ease up the queues (you cant be queuing for the rewards at all), the question you're asking is a ridiculous one to ask to anyone.
Honestly I see the farming and grinding of speed runs as a chore, and people treat it like a job. As it happens, I do Q for multiple low level roulettes, and tick join in progress so I can help as may people as possible, when I have time to use DF/DR.

Quote Originally Posted by Eisenhower View Post
Because it's boring as hell. You're playing a dungeon you've seen too many times (even more so if you've done the leveling dance on more than once class) with a limited moveset. There's no variation in the dungeons implemented so far, neither in terms of layout nor objectives nor enemy lineup, that would provide replayability or challenge. On top of that there are very few rewards available in terms of Achievements or loot (which can't be sold for much gil to vendors, are often BoP and provide poor or no materia conversion rewards).
Well, your moveset is limited at whatever level you play, it's not like there is a huge variation in your rotations in high level content. Also, like Gardes before, you are focusing on material rewards. The satisfaction gained is not a material reward, it is a feeling I get from helping others. Not only that but there is a potential to make new friends, or prompt other players to helping the community. These are all intangible rewards, but the possibility of making new friends is something I would think most would find valuable. Perhaps I am naive to think this, but I was under the impression that was one of the fundamental aspects of playing an MMORPG? Have things changed that dramatically?

With regard to rewards, rewards validate our participation. Are people so tied up in the gear ladder that they find personal validation in what amounts to a material gain in the virtual world of Eorzea? Is there no sense of reward or validation from the intangible gains of making a friend in Eorzea and perhaps IRL also? I get that we all play for our own reasons as ashkendor says below, which is 100% fine and correct of course. I'm just surprised by how little regard the rewards of helping others receieve.

Quote Originally Posted by Ashkendor View Post
Everyone has their reasons. My reason is because it's boring. I don't play this game to be bored. I can think of a thousand better ways to spend my time than to voluntarily go back to dungeons that I outgrew back during story quest progression. Don't get me wrong, I love teaching people things but I'd rather go into T9 with a completely fresh group and teach them the mechanics than run low level dungeons more often than I have to. I only go back to those dungeons when I'm required to either by a need for tomes, for progression (i.e. relic quests), or when FC mates/friends ask for someone to go with them. When I do end up queueing, it's as a tank or healer; that's more because I don't want to contribute to the already-atrocious DPS queues more than anything. I honestly can't think of a single person that I know that jumps into the low level roulette queue more than once a day for the tomes.
Well, you don't know me, but I do Q multiple times for low level roulette, not for the tomes though, just to help. Kind of paying it forward for all those that helped me in the past.

With all of the content in this or any other MMORPG, if you run it multiple times, it's more or less the same thing over and over. Just as your skill rotations become memorized patters you can perform in your sleep. However, I thought (keyword 'thought') that the thing that makes all online games - including MMORPGs interesting is that we are playing with other people, not just the game's AI, and it's the presence of other people that adds the variety to content. Like in the low level dungeons you get players of all abilities, different classes, different gear and sometimes different play styles. Of course sometimes the other players are silent characters just grinding their tomes without a word to anyone - sometimes they might as well be NPCs or bots - sometimes they are bots. But it's the ones that are engaging and appreciative of the help, they add spice to the life in the game. It can also be challenging to help new players learn their class, or understand mechanics. Sure they are things we've seen many, many times, but that may not be the case for others. In which case we can teach and help.

Is there just no joy in that for anyone anymore?