Quote Originally Posted by LineageRazor View Post
On the topic of speedrunning in low level dungeons, perhaps a viable solution would be to add a "full clear" bonus? Extras tomestones or experience points if you slay every monster and open every chest before facing the final boss... This would discourage folks from skipping enemies and give new players a greater opportunity to explore the entire dungeon.
Is that what constitutes as speed running? I thought it's tanks pulling multi packs regardless of what the healer had in mind? There are dungeons that have mobs that are out of the regular path way. If I pull mobs pack by pack but not pull mobs that are optional it's considered speed running?