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  1. #41
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Luvbunny View Post
    You gotta realize, most players do level DPS only, forever and ever. This is like thousand times worse in NA servers, where majority of players abuse any new tanks or healer, forcing them to either quit the game, stop doing any dungeons or end up leveling another DPS jobs which further makes things worse. Next time you go to dungeons, make sure to say good things about your tank and healer, assuming they deserve it, and give them your recommendation.
    I totally agree with this post, even though DPS need commendation and I give it to them as they are often underestimated and not often considered to their true value, in my opinion.

    Mei
    (0)

  2. #42
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Personally a warrior 'main', soldiery is useless to me right now because I'm on the novus stage and all my other classes are i110+. I'd like more gil but I'm in no real rush to get it and to me, the possible rng on time spent is NOT worth 7500 gil. Maybe other tanks crave those soldiery tomes but I would rather see fulfilling 'adventurer in need' be turned into a real avenue of money making. I can use the soldiery tomes to exchange for items to sell but it's too economy and demand influenced for me to make it a real 'job'. Not in the chore definition mind you, I meant it as an adventurer taking up a on a job the game provides. Like a mercenary.

    I get that they don't want to make the gil reward too high and the other avenues that people use for making money like crafting, mining, logging, fishing, spirit bonding are technically just gil changing hands. What about being an 'adventurer in need' though? Would people be up for a player paid bounty system enforced by the system? Players paying the roulette to entice tanks to join the queue? It still creates the same problem of tanks wanting to speed run the dungeons and if they add a review and revoke system, players paying the roulette can grieve tanks with charge backs. Plus new players shouldn't exactly be required to pay up just to level up their first couple classes.

    Then again, what if SE is willing to pay for the players? They can separate players seeking the sold bonus and players seeking the gil reward by making the gil bonus incremental. Keep the current rewards the same but if they go in again for repeats on the same day, the adventurer in need bonus increases until it caps and resets on the daily reset. Like, 7500 gil first time entry of the day, 15k second time, 30k third time then it caps there. But this would actually intensify the speed run tank problem even if it eases up queues. I don't actually have any idea on how to 'fix' that atm but I don't believe treating tanks like a 2nd class citizen (like the lowering tank loot drop rate by a significant amount like some people would suggest) would help. If anything I haven't gone into low level roulette as a lvl 50 tank for the rewards in months because of how unrewarding it is.
    (0)

  3. #43
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Main issue really is the roulette bonus, i cap soldiery in 1 day virtually just via pvp i have no reason to touch roulette
    (0)

  4. #44
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    They should add Allied seals as a reward. That would probably work, depending on how much they offered.
    (0)

  5. #45
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    On the topic of speedrunning in low level dungeons, perhaps a viable solution would be to add a "full clear" bonus? Extras tomestones or experience points if you slay every monster and open every chest before facing the final boss... This would discourage folks from skipping enemies and give new players a greater opportunity to explore the entire dungeon.
    (0)

  6. #46
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I feel making low level play/roulettes more attractive would be the best way to go. Adding one of a kind drops/gear to low dfs, adding HQ crafting drops, up'ing the tome pay for goals such as " No deaths, Clear all rooms and say Q for 5 low dfs with set rewards with a differant/daily unknow reward would spice things up. Anything to make people wanna do low lv Dfs. (and stop only hunting...lol)
    (1)
    Last edited by FranSeara; 02-13-2015 at 11:55 PM.

  7. #47
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by LineageRazor View Post
    On the topic of speedrunning in low level dungeons, perhaps a viable solution would be to add a "full clear" bonus? Extras tomestones or experience points if you slay every monster and open every chest before facing the final boss... This would discourage folks from skipping enemies and give new players a greater opportunity to explore the entire dungeon.
    Is that what constitutes as speed running? I thought it's tanks pulling multi packs regardless of what the healer had in mind? There are dungeons that have mobs that are out of the regular path way. If I pull mobs pack by pack but not pull mobs that are optional it's considered speed running?
    (0)

  8. #48
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    A fix for this would be to increase the reward for job in need everytime it checks state.
    increasing 1x everytime the same role is in need for a roulette.

    People leveling an alt maybe say oo at 3x reward I'm going to do this as my 50 because I get a great reward.
    (0)

  9. #49
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Expert Roulettes now takes me 30 or more minutes in queue as DPS, issue not only being about being a dps but more people are focused on doing hunts and getting their carbontwine then actually running dungeons now it seems.
    I really feel for those just starting out in this game
    (1)

  10. #50
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Luvbunny View Post
    You gotta realize, most players do level DPS only, forever and ever. This is like thousand times worse in NA servers, where majority of players abuse any new tanks or healer, forcing them to either quit the game, stop doing any dungeons or end up leveling another DPS jobs which further makes things worse. Next time you go to dungeons, make sure to say good things about your tank and healer, assuming they deserve it, and give them your recommendation.
    I main Paladin, and got both WHM and SCH to 50 with zenith relics specifically so I could help others. My only DPS class at 50 is Summoner, which is practically a freebie when you level Scholar. I think you are right though, very many more people play dps exclusively vs people who play tank or healer combined. I'm probably atypical in that no amount of stupid or rude behavior in a dungeon will make me quit being a tank or healer though, it's how I enjoy playing. But, I have heard a lot of tanks and healers who feel the way you describe. My wife exclusively plays a healer, and if she did not have me as a tank and some good dps friends she'd probably never venture into a dungeon as a healer again because of the stress put on her by the attitudes of many other players (tank and dps alike).

    Players who feel as my wife does are the players who stop using duty finder, start playing exclusively solo content, or become alienated from the game and leave. In a way, we get the community we deserve. The way people are in Duty Finder and other content is sometimes really offensive, if people don't speak up or push back against that behavior it can become the norm, which ultimately alienates other parts of the community and new players. That's potentially a self inflicted wound on the community and a downward spiral for the population numbers.

    I think you are right about saying good things and I'll go further by saying that communication, civility, pleasantries and taking it easy would greatly enhance the game experience for many. As you say so, that is assuming that such things are deserved/reciprocated. Though even when faced with rude, stupid or abusive behavior, it costs nothing to remain civil - something everyone needs to remember.

    Quote Originally Posted by Gardes View Post
    Personally a warrior 'main', soldiery is useless to me right now because I'm on the novus stage and all my other classes are i110+. I'd like more gil but I'm in no real rush to get it and to me, the possible rng on time spent is NOT worth 7500 gil. Maybe other tanks crave those soldiery tomes but I would rather see fulfilling 'adventurer in need' be turned into a real avenue of money making. I can use the soldiery tomes to exchange for items to sell but it's too economy and demand influenced for me to make it a real 'job'. Not in the chore definition mind you, I meant it as an adventurer taking up a on a job the game provides. Like a mercenary.
    **snip**
    If anything I haven't gone into low level roulette as a lvl 50 tank for the rewards in months because of how unrewarding it is.
    Why is the satisfaction of helping others insufficient reward? Don't get me wrong, I know that more material rewards will attract more players to given content. But even so, why is it that so few people see the value of the satisfaction gained from helping others?
    (2)
    Last edited by Kosmos992k; 02-14-2015 at 03:19 AM.

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