Physical levels will be going away soon. But for now, having a physical level higher than your job level makes fights sooo much easier. If your physical level is below your job level, you're physically a little bit weaker than the mobs you're fighting at your level. So it's much, much easier to level jobs below your physical level.
Eorzeapedia has some, but not all. There's another way to figure it out based on the crystals a mob drops. But the easiest way is probably just to try different elemental spells out and see what hits the hardest.4) Ohhh, I understand. Hrm. Do you know of any good websites that show elemental weaknesses for enemy types? I looked around, and the FFXIV wiki only seemed to list weaknesses for SOME monsters, and not others. Although, I suppose I can just test that myself and write it down, lol.![]()
I'll probably leave this one to Robert. For mages, the 4 most important are Vit (gives HP), Mind (gives MP and increases potency of heals), Piety (reduces chances of magic attacks being resisted, increases chances that you'll resist magic attacks, and increases damage from DoTs), and Intelligence (increases damage from magic attacks).Regarding my stat allocation when I gain new physical levels, what do you recommend doing while leveling? Right now, I'm pumping a lot into VIT, INT, and MND (generally on a ratio of 4:2:2). I think I need to put more points in PIE, though. When I'm fighting higher level enemies, my spells resist quite often. =( Oh and will my melee classes be super gimped as a result?
I generally try to keep everything relatively balanced because I try to play several classes. I'm a little slanted toward physical attributes because I'm leveling my melee classes. Regardless, you'll probably want to focus on Vit for HP and Mind for MP.
Some people think the attributes are kind of broken. For example, some people think Dex doesn't do much, if anything. And the attributes going to be adjusted pretty severely in the next patch. So we'll see how that turns out.