I've been saying this since ARR was released lol. I don't think the devs really care enough to change it though.
So it really makes no sense where all these current abilities (Bio, Miasma) fall in place in terms of lore. It would make more sense to give the Summoner a series of elemental abilities that are dictated by which Egi is in play at any given time. So the Summoner essentially draws their personal abilities from the Egi in play. So if Ifrit is in play the Summoner would gain Fire based abilities, Titan earth based abilities, and Garuda wind based abilities. They could still be D.O.T based attacks of course just with that elemental overlay in order to give the Egi more of a focus and for the lore of the job to match up with the actual game play.
Yeah it's almost as if due to the Summoner's iconic image of being an OP job of wonder they are purposefully holding themselves back from doing more with the job in fear of making it outshine the others. Which I think is a legitimate concern to have for an MMO. But at least in FF11 they addressed that by making it one of the hardest jobs to unlock (if not the hardest). However the job in ARR as it stands is essentially just a "trophy job" that is just there to look pretty and have no real substance. There also seems to be a large quantity of players asking for some kind of change to the job, so I think it is something the devs will have to address in some fashion at some point.
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