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  1. #20
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Akiza View Post
    Summoner needs their own spells separate from the Arcanist so they don't share spells with the Scholar.
    Pets need to play a role in the party and not just be an auto turret.
    They really don't, they just need to make the split more prominent. If we're going to stick on this track of being just a dot class, then there needs to be a little more functionality that we can pull from beyond what a scholar can than basically just having fester.. well and of course tri-disaster which is pretty much next-to-useless. For instance giving a trait that removes the cap on the number of targets that bane will hit would be a start.



    And to be honest Scholars need to be toned down a little. I can solo things on my scholar that I can't even begin to attempt as a summoner and that is mostly because with Eos they are virtually invincible until it comes to group content. Pop cleric stance and you are nearly as powerful as a summoner and you don't really have to worry about dying to boot thanks to the fairy, but that's another discussion for another day.

    Also...

    Quote Originally Posted by Akiza View Post
    It would upset a lot of people if pets were made like minions and they have one single Summon spell that has to be swapped out every time we want to summon a different pet.
    How would that upset people if you still have the same basic functionality but with less actual spells to perform it? I'm also not suggesting they be downgraded. All I said was use a selection process similar to how we can open up a window to choose a mount or a minion. I'm sure macros could even be adjust to select the specific egi rather than going through the menu each time. I mean the macro system can already tell the difference between Eos and Selene when selecting macro Icons..

    I just find it a little hard to believe anyone who plays a summoner would be unhappy with a system that could actually allow the job to have more summons faster over the long run rather than waiting for each new level cap increase because SE doesn't want to seem like they're giving summoners extra abilities while everyone else does with what they have.

    Or, are you just arguing with everyone now based solely on principle?

    Quote Originally Posted by Dyvid View Post
    Asking for changes within the confines of the job is good. Asking for the job to be completely overhauled to play completely different is bad. The latter is what a certain few keep asking for.
    The latter is what a vast majority of forum complaints from many different people, likely the majority of the job as a whole (at least from what visits the forum ) have been asking for since v2.0. I'd just be happy with a slight shift myself, not a complete overhaul.
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    Last edited by Havenae; 04-03-2015 at 11:29 PM.