Doubt it's going to be OP, which I will get into...
First off, we don't know anything at all about what Spell/skill speed will do for DoT. You're simply speculating that's going to happen... It's a big task to change that 3 sec world timer they have right now, which they might do, but you can't just expect it.Wrong. Actually it should be enough, spellspeed will increase the amount of ticks you get over the duration unlike the current situation where the target is paced to tick every 3 secs, this should be considered as a potency buffer since it's too good for a dot based class. The challenge I see is how stats or itemization priority will be since DET CRIT and SS will be too good or how much SS do you need to achieve a set amount of ticks. This all will be clear by then of course, but right now the concept is clear enough for me to understand that this will be a good bonus point for summoners.
Second, if that's how it's going to work, it would affect all DoTs exactly the same amount (relative)
Since SMN has the highest amount of combined DoT potency, they ofc will see the biggest increase in DPS, but from what I've calculated(someone please correct me if this is wrong), SMN has total of 135 potency per tick (3 seconds right now), and MNK has a total potency of 92 per tick... That's included MNKs increased damage buffs which you always have to take into account(not including DK since that doesn't increase it as for what I understand)You are forgetting the potency of the dots right? because spellspell/skillspeed will affect their ticking frequency and summoner has the highest possible outcome just because they are dot based class. Every other dps class wont reach the same outcome, I highly doubt it.
Are you really telling me that if that 135 potency ticks more often, it will suddenly balance SMNs out, even though MNKs DoTs does 70% of that damage at the same time....
Since BLMs won't really see much difference with the Spell speed change, they might catch up to BLM, but they should be ahead of BLM in single target DPS... and other jobs will get higher DPS too.
Maybe Skill speed won't do as much as Spell Speed, but they would still not be completely balanced anyways.
Who have said they would add abilities to the arcanist class? They could just add them to the SMN job, and I highly doubt they are going to make SMN and SCH share more abilities in the future... They don't even like the class system, that's why they aren't bothering with it for the new jobs. As for traits, they could probably just change to to affect the respective jobs if they wanted too, either way that's not a big issue.First off, summoner doesn't have an MP issue anymore because it is fixed, second, it's not as easy as what you are imagining it to be, minor tweaks could easily affect scholar and they will have to consider all the possibilities of what might happen if something gets adjusted. They are playing it extremely safe because Arcanist is a tricky class to change especially when it's branching into two jobs, and if i may say that the designer of the class/job is quite the genius, yet the class/job is not perfect because it's overpowered in some fights and underpowered in others. Again, changing a trait or adding up to it will lead to a chain reaction that they might not even have anticipated, so this will not happen unless the whole class is being changed, not to mention they have to do it for scholar too which is time consuming. Adjusting pet CD timers is an option but it really won't do much because the problem is within the pet itself, I think it needs better scaling with gear but this will be adjusted with expansion because stats are getting a revamp.
Again.
Just. Move. On.
What I suggested had nothing at all to do with changing their current spells, so I don't understand why you say to move on... makes no sense
EDIT: Forgot to mention the MP thing... Yes, SMN doesn't really have an MP issue anymore, but when balancing you have to balance towards the jobs alternatives in a raid group. BLM has infinite MP, and because of that never needs MP song, and most of all, if you die, you won't have any problems... SMN on the other hand, while you can keep up your MP much better now, you still have to really manage it good, and and can't res anyone without going too low. After all, the res is the only thing SMNs have other BLM that might(usually not) be useful. Also, if SMN dies, you're done for.... Have to summon new pet with almost no MP
If the job they competed with didn't have infinite MP, SMNs would be fine, but I still think it needs some work considering that...