Quote Originally Posted by Minorinz View Post
Spell speed should fix the dps issues with summoner which is why they will nerf it eventually anyway, people need to move on from how the class/job works because it will not change. I don't know if people listened to the live letter but Yoshida said that designing a new job from scratch takes 2 years and it's a lot of work, doing this with summoner will take way longer than a year for sure so it's impossible for them to touch it while it's already being engaged in the game. Just. Move. On.
Huh? If the Spell Speed change fixes SMNs DPS issues, why would they nerf it later on? That would just make them weak again...

Also, while we don't know the Spell/Skill speed changes yet, I doubt it alone would take SMN to the level they need to be at.

That becomes especially true when you start to think about who else will be affected by that change... Every DPS job except BLM, relies a lot on DoT damage in their rotations (BLM one is mostly for Thundercloud proc), so even the high DPS melee jobs would see a big increase in DPS.

They don't need to completely overhaul the job like many suggesting, but they have an opportunity to change them a lot now with new abilities and traits coming in 3.0...

The new abilities could bring some more burst damage (not too much, cause there needs to be some difference between BLM and SMN), and either with that burst, or with another ability, they could make the job more interesting... They could make one or more abilities that is tied to the primals that was gonna be used with SMN, not new egis, but abilities that call upon those primals and perform an attack of some sort. The possibilities are unless.

One of the traits could fix their MP issues further (still needs some work considering BLMs advantages IMO), if that's even needed with the level increase and whatnot...

In other words, they could completely change SMN around without changing abilities that are already in the game. Might not please everyone, but I would go back to SMN in a heartbeat if they just make them balanced and a little more exciting than ruin/ruin II...