Quote Originally Posted by Akiza View Post
Bursts Damage does matter in Raids because they have adds that need to be killed fast or its a Wipe that's why Black Mage is preferred over Summoner. I
In long fights DoT classes lose damage over time because their damage starts off high than deteriorates faster than Direct Damage Dealers. That's how Summoners Damage works and that's why they make poor single target classes.
In MMORPG's DoT classes specialize in Crowd Control because they can cause negative status effects and slowly drain mobs health like the WoW Warlock. Since there is no need for crowd control in this game DoT classes are Shield Healers.
You said AoE burst... And unless you have many adds stacked together, that doesn't matter. SMN needs a little more burst damage, not AoE burst damage.

DoT damage doesn't deteriorate faster than direct damage... A DoT does the exact same damage at the beginning as it does at the end, and as long as the DoT lasts the full duration, there are no difference between DoTs and Direct damage.

SMNs strong point is sustained DPS, meaning they are best at keeping their DPS high at longer fights, just like MNKs. They don't have high enough DPS, but that has nothing to do with how their abilities work...

It's not like DoTs deliver a different kind of damage or something, it just splits up the damage into smaller portions over time, the total damage is exactly as high.

The reason BLM does more DPS than SMN right now, doesn't have to do with DoTs not doing as much damage, it has to do with SMNs spells not being balanced right, and Spell Speed doesn't work for SMN, which you get a lot from the current gear.

If you increase the damage on SMNs DoTs enough, you'll have as high DPS as a MNK or NIN, and that doesn't change in a long fight, because SMN is best at longer fights (in regards to sustained DPS, not MP)


Who cares what other MMORPGs do things?