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  1. #1
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    bane should effect on all enemies in radius..
    (7)

  2. #2
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Cattastro View Post
    bane should effect on all enemies in radius..
    I'm all for this. I think its kind of silly that its limited to 3 targets only. I mean if you don't want SMN to have the aoE prowess of a BLM then at least make it better at single target.

    Quote Originally Posted by Sanguisio View Post
    I would say no to Odin simply because he is a generic SMN and previous FF games dont seem to have too much of a place in this one.
    That's kind of a bad argument to make. This current online FF title has made it a point to ape previous Final Fantasy games, see: Mamools from FF11 and Wootz armor-which are Koenig and Ares sets also from FF11 respectively, Gold Saucer from FF7, Cloud of Darkness from FF3....and this list could keep going.
    (1)
    Last edited by Cidolfas86; 03-06-2015 at 04:49 AM.

  3. #3
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Cidolfas86 View Post
    snip
    I referring to the actual build of classes
    (0)

  4. #4
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    I'm in agreement, and I say this as a former SMN fanboy. It was my first class, one day I just decided to try BLM and I never looked back. SMN is without a doubt the class lacking most in the game. It is very bland. I feel all the classes have their "hell yeah" moments except SMN. With BLM its double flaring and getting crazy procs. Plus BLM just has CRAZY utlity that is fun as hell to excecute in PVP. I love using atheral manipulation to zoom back to the party if I stray to far in PVP (its awesome using it in instances too). I think a lot of SMN blandness comes from the fact it is a DOT class with no good burst. Also SMN is hell if you're on PS4. Micro-managing with the pet was made for PC it's absolutely terrible on consoles and can cause you to screw up in instances.
    (1)

  5. #5
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Vallhallix View Post
    Also SMN is hell if you're on PS4. Micro-managing with the pet was made for PC it's absolutely terrible on consoles and can cause you to screw up in instances.
    Depends on the player really. I have no problems managing pet on a controller whatsoever. Just needs some getting used to.
    (1)

  6. #6
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vallhallix View Post
    I'm in agreement, and I say this as a former SMN fanboy. It was my first class, one day I just decided to try BLM and I never looked back. SMN is without a doubt the class lacking most in the game. It is very bland. I feel all the classes have their "hell yeah" moments except SMN. With BLM its double flaring and getting crazy procs. Plus BLM just has CRAZY utlity that is fun as hell to excecute in PVP. I love using atheral manipulation to zoom back to the party if I stray to far in PVP (its awesome using it in instances too). I think a lot of SMN blandness comes from the fact it is a DOT class with no good burst. Also SMN is hell if you're on PS4. Micro-managing with the pet was made for PC it's absolutely terrible on consoles and can cause you to screw up in instances.
    I agree the blandness of the Summoner comes from SE making them a DoT class which doesn't fit the overall theme of the Summoner. Like the Black Mage the Summoner is a bursts direct damage dps but they bursts in different ways. The way SE designed Summoner was like taking two people that want to kill each other and forcing them to get married while waiting for them to implode. That's exactly wants happen the Arcanist and Summoner combo imploded.
    (2)

  7. #7
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Yeah they could have done it differently with the pets. Now that i've been playing Ninja I see how they could have implemented summons better. SMN could have stayed bursty and instead use combos to summon different pets (on a timer ofcourse) to execute attacks rather than having them be pets. Maybe they could have had a damage increase but longer cooldown. It would have been much better imo. Not to mention all the "summon combos" would get used, with the pets as they are now you have 2 useless ones that hardly get used. I wasn't around when SMN released, was the class rushed or something? I feel like SMN got the short end of the stick because both Sch pets are useful and only one SMN pet is required. SMN won't get an overhaul though, that's just wishful thinking but some things that they can do to make it better.

    - Shorter cooldown for enkindle
    - Bane needs to effect the entire mob, Smn is the only dps with a limited AoE
    - One good bursty skill that isn't tied with aether stacks
    - Aetherflow buff
    - Make titan and ifrit better.
    (1)
    Last edited by Vallhallix; 03-20-2015 at 01:44 PM.