because that's how SE works, if it's too op then nerf'ing is the answer. It's not about making them weak, it's about strong they are.
Wrong. Actually it should be enough, spellspeed will increase the amount of ticks you get over the duration unlike the current situation where the target is paced to tick every 3 secs, this should be considered as a potency buffer since it's too good for a dot based class. The challenge I see is how stats or itemization priority will be since DET CRIT and SS will be too good or how much SS do you need to achieve a set amount of ticks. This all will be clear by then of course, but right now the concept is clear enough for me to understand that this will be a good bonus point for summoners.Also, while we don't know the Spell/Skill speed changes yet, I doubt it alone would take SMN to the level they need to be at.
You are forgetting the potency of the dots right? because spellspell/skillspeed will affect their ticking frequency and summoner has the highest possible outcome just because they are dot based class. Every other dps class wont reach the same outcome, I highly doubt it.That becomes especially true when you start to think about who else will be affected by that change... Every DPS job except BLM, relies a lot on DoT damage in their rotations (BLM one is mostly for Thundercloud proc), so even the high DPS melee jobs would see a big increase in DPS.
First off, summoner doesn't have an MP issue anymore because it is fixed, second, it's not as easy as what you are imagining it to be, minor tweaks could easily affect scholar and they will have to consider all the possibilities of what might happen if something gets adjusted. They are playing it extremely safe because Arcanist is a tricky class to change especially when it's branching into two jobs, and if i may say that the designer of the class/job is quite the genius, yet the class/job is not perfect because it's overpowered in some fights and underpowered in others. Again, changing a trait or adding up to it will lead to a chain reaction that they might not even have anticipated, so this will not happen unless the whole class is being changed, not to mention they have to do it for scholar too which is time consuming. Adjusting pet CD timers is an option but it really won't do much because the problem is within the pet itself, I think it needs better scaling with gear but this will be adjusted with expansion because stats are getting a revamp.They don't need to completely overhaul the job like many suggesting, but they have an opportunity to change them a lot now with new abilities and traits coming in 3.0...
The new abilities could bring some more burst damage (not too much, cause there needs to be some difference between BLM and SMN), and either with that burst, or with another ability, they could make the job more interesting... They could make one or more abilities that is tied to the primals that was gonna be used with SMN, not new egis, but abilities that call upon those primals and perform an attack of some sort. The possibilities are unless.
One of the traits could fix their MP issues further (still needs some work considering BLMs advantages IMO), if that's even needed with the level increase and whatnot...
In other words, they could completely change SMN around without changing abilities that are already in the game. Might not please everyone, but I would go back to SMN in a heartbeat if they just make them balanced and a little more exciting than ruin/ruin II...
Again.
Just. Move. On.