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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Enkidoh View Post
    For GLA, bring back the missing 1.0 abilities! Such as: Phalanx (automatic counterattack after successfully blocking an attack), Aegis Boon (more potent form of Shield Swipe), and Red Lotus (two-hit sword weapon skill that combos off Fast Blade and Riot Blade and restores HP if successfully comboed). Maybe also bring back Flat Blade as well (low damage attack that has a chance to stun if comboed maybe?).

    Also for PLD, bring back their healing abilities! Of course they don't have to be so overpowered as to change their role to healer, but please, make it so that we can restore HP better than a couple of hundred HP at a time! Maybe a trait to boost Convalescence's potency fourfold or something while the effect is active, or give a short cast, long cooldown but potent healing ability/spell. Just something that worksbetter than crossclassed Cure.
    I don't remember these abilities working this way, but I wouldn't mind seeing some of them returned. (Phalanx wasn't automatic, but was instead a strong block-procced global; Fire Lotus was just fire damage, no heal involved.) Further examples: Spinstroke(increased AP against targets not attacking you), old-style Riot Blade (ranged pacify), old-style Rage of Halone (increased AP based on damage taken very recently / during animation - longer back then, ofc), Howling Vortex (slows enemy casts and wind damage added), Circle Blade (360-degree AoE physical, no DoT), Luminous Spire (reduced enemy magic defense), and Obsess (increase defense vs. one target, reduced defense versus all others).

    To me, Spinstroke feels rather Gladiator- and Snap-Tank- ish, though I don't know how well it would fit in; Howling and Fire probably have no place, but a slow would be nice in some form. A TP AoE wouldn't be horrible, and a magic-defense debuff (possibly at cost of MP, and dealing additional damage, though no bonus 'effect', when comboed off of Riot Blade) would be useful additions as well, but, we only have so many spaces on our hotbars.

    The main things I'd be looking for with Gladiator is to make it feel like the shield is a more active component of our move set, that we have more opportunistic dps capability and coordinated offense, quicker snap-tanking options, and that cross-class moves feel a bit more useful. (This is largely because I'd like to eventually seen class viability, and Gladiator is one of my personal favorites in terms of what potential I see in the class to have some fun, albeit potentially mild, differences from the job.) I'd also like to see a bit more AoE dps, likely through the inclusion of a procced Circle Blade-like (dynamic) attack [on proc, one ability changes name and gains bonus effects, while still remaining a combo'ed move and fulfilling its previous uses]. As with Marauder, I'd like to see many of the slashing attacks deal very slight cleave damage in addition to their base effects, at least on procs and perhaps with slight modification to the original animation, as their animations appear to do.

    I'd like Paladin, going further, to have some very real support, in terms of both preventative healing and physical coverage. If it were ever possible to program, one thing I'd very much like to see, as a matter of opening new paths for tanking more than anything else, is an passive trait like Fringeward, wherein you will automatically reduce the damage of most attacks to allies behind you (your hitbox intercepting the line of attack or AoE-expansion). Atop this I'd like to see many attacks that would normally be mere AAs despite their massive animations (i.e Dullahan attacks) be cleaves of a sort, in keeping with their animations, dealing higher damage to the target itself in comparison to others within the cleave, but allowing all mitigation done from each sequential victim to stack with following victims' mitigation as it sweeps across them from one side to the other.

    For Marauder/Warrior, I would like to see an increased rate of attack, especially in terms of Wrath gain, but I would rather not increase the gap in MT dps, and neither do I want to inflate tank dps generally in order to make up for it. I'd like for them to have more viable AoE options than just Overpower and Steel Cyclone, and would like for these options to be neither strictly ST or AoE, themselves. I think that Warrior AoE dps should be nearly DPS-role comparable (potentially outbursting some true DPS classes - they wield a greataxe after all, a choice weapon for cleaving, especially among our current choices), and would like to raise Gladiator/Paladin AoE dps some as not to merely be flash-statues in large pulls, but I do not want either to be especially favored in ST dps or mitigation. (Ideally, Paladin would fall a bit short in dps but only so far as can be made up via healer dps by the ease of healing given by its healing/shielding support functions, without making it significantly better at, and far from necessary for, personal mitigation.) I would also like to see Inner Beast returned to real use in lower content, rather than its minute current heal still often restoring more health than the mitigation protects. I'd like it to the greater effect in either case, and I have no qualms with a Warrior being potentially able to no-heal content it far outgears.
    (0)
    Last edited by Shurrikhan; 02-16-2015 at 02:00 PM.

  2. #32
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I would like to see an ability that allows us to provoke multiple targets at once, maybe some sort of chained ability that has a proximity for the chain effect to work.
    would be really useful when the healers let us die, so maybe only make it available when we are under the effects of res sickness

    or maybe a skill that allows us to buff our mana pool after death because seriously we can maybe flash once before being spent again which does not help on multi pack pulls when we die.

    I riot blade combo sounds cool, I think like as suggested with a dot damage boost attached, but I guess it would have to be on a cd because it could be kinda op if not.



    Quote Originally Posted by louispv View Post
    And a PLD version of overpower. I don't even care if it's exactly the same ability with a new title. (I'd suggest circle blade.) Or just put Circle of Scorn on the global cooldown. Right now any time there's any AoE's flying, the BRDs and BLM are tanking whatever the PLD isn't actively hitting.
    this only happens with bad tanks.. cus although it does no damage flash is perfectly capable of holding hate against aoe from any dps in game.
    (2)
    Last edited by chidarake; 02-16-2015 at 03:20 PM.

  3. #33
    Player
    QuinceTaru's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Quince Viville
    World
    Balmung
    Main Class
    Paladin Lv 60
    Enhanced Riot Blade - Absorbs more MP
    Enhanced Bulwark - Under effect every block recovers 20tp
    maybe a small aoe with shield inono, dont really need an aoe but it would be nice
    (0)

  4. #34
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    For WAR:
    - Charge move, with stun (or pacification) to the target and enmity generation
    - Battle Cry, an aoe buff for the party (skill/spell speed up? or maybe a DEF up)
    - Inner Beast off gcd will be sweet, but too overpower

    For PLD:
    - Oaths off gcd
    - a 3rd move after Riot
    - shield swipe become an aoe attack
    (2)

  5. #35
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    You know what would be really awesome, and could be a huge boost to warriors while making them probably a lot more fun at the same time?

    Make Inner Beast and Steel Cyclone Abilities, not Weaponskills, take them off the GCD.

    Warriors may need some TP balancing at that point, as you can run out easily in longer fights without using those wrath abilities... but this would allow Warriros to be better as reactionary IB buffs, because sometimes I'll just sit there staring at the boss, waiting for a tank crusher I know is coming... soon-ish, and just wait to use IB.

    If it was off the GCD, I could just keep an eye out for it, and wouldn't have to worry about the cast starting right as I hit a normal weaponskill and miss IB going off before he finishes casting that tank crusher.

    Warriors have very little in the way of abilites to use inbetween GCDs that aren't just defensive buffs anyway.



    Also another ability to use for getting rid of stacks. Maybe one that works like Trick Attack for a few seconds, or one that decreases the targets damage by a bit more... something supporty that's useful for if you're off-tanking.
    (0)

  6. #36
    Player
    SynGrell's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    29
    Character
    Grell Hednasch
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ceodore View Post

    Quote Originally Posted by Blueskyy View Post
    Lol what you sound to me is "I don't do end game raids but I know what they do well enough anyways." "I know everything including my class and the other class that I don't play"
    Learn to use the search function on the Lodestone before you start insulting. I have, play, and know all the classes and roles, healing, dps, and tank, in T9 and past. I am not referencing end game raids, nor did I specifically say end game raids. I'm talking about more casual gaming here, as it covers more of the player base in general. Of course, there are several warriors who are superb OTs. I have a few in my FC even, and I enjoy playing with them. However, they do not make up the majority of the player base. If the only place I routinely run into skilled warriors is T9 and above, then that's great, for that content, but just because the lower content is too simplistic doesn't mean that the warriors there shouldn't know what they should be doing. So good job on sounding like a dick before actually taking a look at the person you're trying to insult.
    My baby don't play.
    (0)

  7. #37
    Player
    zeroaru's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Zeroa Aru
    World
    Odin
    Main Class
    Conjurer Lv 50
    I've always wanted Holmgang to have a little more utility and I'm very open to how that could be implemented. Examples could be:
    • Drains health from chained enemy for duration of connection
    • Able to target friendly party members to either:
    • A) impose the holmgang no-death effect on the recipient,
    • B) Act like PLDs Cover ability
    • C) Pull the connected party member to your side (like Aetherial manipulation) to keep them out of danger/Save them from imminent death. I can't imagine the amount of Dragoons I could save with this.

    Being able to maintain more stacks of Wrath could be cool - but maybe overpowered.
    (0)

  8. #38
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    WAR: remove or improve Foresight and Thrill of Battle. Right now they are extremely boring and don't add enough. Of course we use them because it's better than nothing. A tweak would be nice.

    PLD: another rotation and the use of white magic (not from WHM, I hope they delete classes) to make it more of a PLD.

    I'm sure they will add interesting post 50 skills.
    (0)

  9. #39
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    War -
    I am incredibly pleased with and if anything more dps abilities (e.g. Rampage).
    Foresight could use a tweak and Bloodbath could use a trait buff.

    PLD -
    Shield Swipe - pacification should actually do something
    An alternative to Rage of Halone after Savage Blade. Someone mentioned Flat Blade, etc. I think it should be worth looking at.
    (0)

  10. #40
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Warrior:

    In-Defiance ability: Bravado - Consumes 5 stacks of wrath when used, Recast of 6 minutes. Allows you to store 3 sets of infuriate, allowing you to effectively hold 15 stacks of wrath. Increases to crit are scaled down, but are present with stacks 6+.

    Weaponskill: Riposte - Off GCD; Available to use only after a successful parry (4 seconds to use the skill, 30s recast when used.) Grants a stack of wrath when under Defiance. Does damage with potency of 100 to target.

    Weaponskill: Leap - Maximum range: 30y, minimum range 0y, recast 50s. Brings you within striking distance of your target and also dealing damage with potency of 25 to all targets within 8y, with an enmity modifier of 10x.

    Weaponskill: Shatter - Deals damage with a potency of 100 to your target, TP cost 110. Combo Action: Fracture - Deals damage with a potency of 140, and does damage over time with a potency of 75. Duration 15s. Additional Effect: Heavy, duration 5s.

    Trait: Blood Shower - Increases the % return of hit points from Bloodbath from 25% to 40%.
    (0)
    Last edited by Ehayte; 02-19-2015 at 06:14 AM.

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