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  1. #6
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I was just going to make a thread like this one.

    First, thoughts on suggestions already made.

    - I don't think that WAR needs a dps stance, that is essentially them with Defiance off. WAR already outshines PLD by a good margin as far as damage potential goes, with the exception of a PLD in SwO and a WAR out of Defiance being almost the same with the PLD potentially surpassing the WAR by a small margin.
    - As others have said, a knock back on Cyclone would be more detrimental than helpful, now a pull-in effect could be cool.

    As for things I would like to potentially see.

    - The riot combo getting a 3rd attack that does something useful, like a "takes x% more magic damage debuff" similar to the slashing damage one that WAR has. If not that maybe something like it also has a DoT effect.
    - Someone suggested this a while back and I thought it was great. A trait for PLD that when in ShO, when you block an enemy's attack that enemy takes some damage. This would increase PLD MT dps while staying very true to the PLD style and it would synergize well with Bulwark.
    - An ability available to all tank jobs (maybe can be cross-classed) that has you instantly rush from your location into melee range of your target. Sort of like the warrior's charge ability from WoW or the monk one in this game. It would be very useful during tank/target swaps, some phase changes or when a mob is chasing down someone else and you need to close on it.
    - Another instacast, off-gcd defensive CD for WAR.
    - A trait that reduces the damage taken from Cover, or even better yet that has Cover link off the primary target to then Cover any other party members that are close to the primary target and for every linked member, the damage reduction is increased (ex: just one party member = 20% reduction in damage redirected by cover and then +10% for every other member up to a max of 50%. p.s. these are just numbers thrown out to get the idea across).
    - An increase to the effective distance of Cover, preferably included with the above Cover suggestion.
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    Last edited by TouchandFeel; 02-14-2015 at 05:40 AM.