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  1. #1
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ObeiKinstar View Post
    my computer was putting out like 4 fps and I couldn't move or do anything, then my game crashed.
    This has been happening at least since 2.3, maybe earlier but good thing this issue has been "resolved", at least according to SE's tech support because someone found a workaround by enabling two LOD options that make the game look worse but hey no reason to fix it if there's a not so good workaround right?
    (2)

  2. #2
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tyrn View Post
    Stuff
    Thanks, I have read through that thread and turned cache lod data, but I don't really want low detail models on objects. It seemed like this problem is only with AMD cards?
    I don't know why it's resolved when so many are still having issues, guess I'm going Nvidia next
    (0)
    <cool FFXIV image here>

  3. #3
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ObeiKinstar View Post
    Thanks, I have read through that thread and turned cache lod data, but I don't really want low detail models on objects. It seemed like this problem is only with AMD cards?
    I don't know why it's resolved when so many are still having issues, guess I'm going Nvidia next
    Yeah it's pretty much only AMD users who suffer from this issue. It has been a while since I read about it but last thing I remember was people giving up on getting a fix from SE and just hoping the magical "DX11 will fix it" solution would take care of it along with world hunger and disease.

    Here's basically the difference you're looking at
    Both off
    Both on just at the edge of the range for the tree in the middle to use the low detail version.
    Both on v2 moved the camera just enough so that it would use the normal tree.
    (1)
    Last edited by Tyrn; 02-13-2015 at 08:58 AM.