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  1. #1
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90

    Current classes/jobs are too simple

    What the current classes/jobs feel like to me at the moment:

    DPS: A whack-a-mole game except the moles come out in a predictable order every 2.5 seconds.
    Tank: 2 whack-a-mole games (one hammer in each hand), where the left side is like a normal game and right side like DPS. But with only 3 holes.
    (Healer feels alright to me at the moment - cleric stance is nice.)

    Simple, but keeps you busy like a mindless chore.

    The game makes up for the boring classes by releasing new encounters each patch, adding on top of the whack-a-mole game by making you dance or play a side game.

    The combat becomes interesting purely because of the side game. But it doesn't take long to get bored of that...then the old content dies.

    Because you can only play with your feet (AoE circles really - but not just that). Your hands are still occupied with the broken whack-a-mole game where the moles come out in a predictable order every 2.5 seconds. They HAVE to keep the game that you play with your feet simple because of that.

    It's like making clockwise circles with your hand and anti-clockwise circles with your feet. Individually simple but difficult together until you've practiced a bit. But the end result isn't that interesting.

    It's like playing a piano but your hands clash. The harmony and melody don't match. Each on its own is simple and sounds okay, but putting them together is harder, requires practice and sounds terrible.

    I want to play one good game, not two boring ones at the same time.



    I hope the analogy wasn't bad, I felt I could describe my discontent more precisely this way.

    I want a DPS/Tank that plays more like the game that a healer plays, or better. This doesn't have to be a change in the current class/jobs, just a new one.

    Situational attacks.
    Risk/Reward abilities - like a limit break that locks you down to do big damage. Or rolling a die to add to a total which buffs you, but you "Bust" if you roll past a maximum.
    More complex ground targetting abilities - like the level X attacks used by the eye boss in WoD except you are the one using it.
    A better enmity system where you have to actually worry about enmity and decide not to use certain skills.

    And when that's done, I think they can tune down the synchonised swimming.
    (12)
    Last edited by Sylkis; 02-13-2015 at 06:22 PM.

  2. #2
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    I like things the way they are. Not everyone likes overly complicated jobs that make it harder to focus on mechanics.
    (25)
    Last edited by o3o; 02-12-2015 at 01:57 PM. Reason: Grammer mistake

  3. #3
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    There might not be an action a bar full of buttons but if you play the class properly there's a surprising amount of depth to the classes. An ability for every situation isn't complex it's bad class design.
    (15)

  4. #4
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sylkis View Post
    It's like making clockwise circles with your hand and anti-clockwise circles with your feet.
    Man, you made my day! Still practicing.
    (3)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by vp_cmc View Post
    Man, you made my day! Still practicing.
    Try doing the Clockwise motion with your right hand and counter-clockwise motion with your left feet
    (0)

  6. #6
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I agree with you in part. I'm all for more complex abilities for the player (I play a paladin and most of our abilities are just "click this button to increase your defense", it's fairly boring) but I enjoy the interesting mechanics of boss fights, including the AoE dance. I'd hate for that aspect of battle to get less complex.
    (2)
    A true paladin... will sheathe his sword.

  7. #7
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WellFooled View Post
    I agree with you in part. I'm all for more complex abilities for the player (I play a paladin and most of our abilities are just "click this button to increase your defense", it's fairly boring) but I enjoy the interesting mechanics of boss fights, including the AoE dance. I'd hate for that aspect of battle to get less complex.
    Increase defense???? They do not increase defense they decrease the damage you from hits by a certain % PLD has no abilities that increase defense its all damage negateing.

    But I agree more complicated rotations and abilities would be good. I think the new jobs will be more like this drk tanks with dark magic ast heals using the stars and mac will place turrets on the field. Not to mention all the new stuff every job will be getting.
    (0)
    Last edited by Dererk; 02-12-2015 at 02:22 AM.

  8. #8
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Dererk View Post
    Increase defense???? They do not increase defense they decrease the damage you from hits by a certain % PLD has no abilities that increase defense its all damage negateing.
    I was using the real world definition of defense, not in the FFXIV gameplay definition

    Defense, a noun meaning resistance to attack, protection.

    But I'm happy you got the point.
    (0)
    A true paladin... will sheathe his sword.

  9. #9
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Boy, I hope you don't start playing WoW then, because if you do, you will find TRUE monotony.
    (3)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    simple mechancis = harder rotations
    harder mechanics = simple rotations

    choose 1 , because easy easy is boring and hard hard drives ppl mad and away from the game...

    some specs are worse than others , look a ninja mudras , annoying as hell if u have 200+ ping , infuriating at times.
    (4)

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