Quote Originally Posted by MilesSaintboroguh View Post
Technically, the guildhests are tutorials since they teach the players various mechanics they could face and the final one is a full party instance that teaches the tanks to split up and get all the mobs.
I agree. I think that best solution is add more guildhests as tutorial for more dungeon/boss mechanincs. Guildhests help me a lot to understand some basic mechanics in a "real fight".