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  1. #1
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I think something like practicing the dungeon with infinite health destroys the point of everything tbh. Sure there is only so much you can learn by watching videos but completely taking out the challenge of learning all the mechanics and how to deal with them with the threat of a wipe is the whole point of running dungeons in MMO's. You go through the stress of defeat and it makes victory all that sweeter. Take that away and you just cater to the shallow "i want to beat everything right now" crowd. Challenge is a good thing you need to set goals for yourself and work on them not faceroll everything with nothing in your way.

    I think guildhests and stuff already serve as a tutorial but people just zergstomp them without really understanding the mechanics so maybe some single player tutorials could work not for actual content because that would be stupid but just a tutorial that teaches you about your class and how to use it in a group because there are people who struggle to learn what all their skills do and how to use them effectively with others (Bards especially struggle i mean how many times did you hear "But you never told me to play any songs" on a run? How many times did you get a raise but no follow up heals and protect reapplied?). If would benefit everyone for people to get used to their class and avoiding boss mechanics without others to carry them. That doesn't mean they should expect the game to carry them by handing them everything though.
    (2)
    Last edited by MXMoondoggie; 02-12-2015 at 09:27 PM.

  2. #2
    Player
    Ladyaceous's Avatar
    Join Date
    Nov 2014
    Posts
    31
    Character
    Lady Aceous
    World
    Mateus
    Main Class
    Fisher Lv 50
    Quote Originally Posted by MXMoondoggie View Post
    I think something like practicing the dungeon with infinite health destroys the point of everything tbh. Sure there is only so much you can learn by watching videos but completely taking out the challenge of learning all the mechanics and how to deal with them with the threat of a wipe is the whole point of running dungeons in MMO's. You go through the stress of defeat and it makes victory all that sweeter. Take that away and you just cater to the shallow "i want to beat everything right now" crowd. Challenge is a good thing you need to set goals for yourself and work on them not faceroll everything with nothing in your way.

    I think guildhests and stuff already serve as a tutorial but people just zergstomp them without really understanding the mechanics so maybe some single player tutorials could work not for actual content because that would be stupid but just a tutorial that teaches you about your class and how to use it in a group because there are people who struggle to learn what all their skills do and how to use them effectively with others (Bards especially struggle i mean how many times did you hear "But you never told me to play any songs" on a run? How many times did you get a raise but no follow up heals and protect reapplied?). If would benefit everyone for people to get used to their class and avoiding boss mechanics without others to carry them. That doesn't mean they should expect the game to carry them by handing them everything though.
    Tyvm for the feedback I'll address what's in bold:

    That's exactly the point. There would be no challenge, only education. I mentioned a couple times that there would be no reward. The point isn't to gain something tangible, but to acquire knowledge you can use to gain said tangible items.

    Again, that's the intended purpose. Never been to Hullbreaker? Go in "single player mode" faceroll your way to the last boss so you can experiment hoping around the islands before you eventually go, "Ahhhh....I get it".

    Miles already brought up guildheists, and we all know doing guildheists do nothing for mechanics not explained in them like, again, something to the effect of the bombs in Ultima HM.

    I agree. But this alternative would hand them virtually nothing but knowledge in return.

    ......................

    Thank you for the feed back...lmao....Moondoggie However, there is only one point to the proposed idea:

    Give us an alternative in-game for the obvious need to watch a video from an outside source. The mechanics demand that you either read up, have them explained to you, get lucky on a carry, or form a learning party.
    (0)

  3. #3
    Player
    MisterCorso's Avatar
    Join Date
    Apr 2014
    Location
    Gridania - Order of the Twin Adders
    Posts
    5
    Character
    Corso Dazeri
    World
    Goblin
    Main Class
    Conjurer Lv 80
    I have always hated when I tell a party that it's my first run through a dungeon, and I take the time to ask for tips on bosses, and the only reply I get is "Didn't you watch a video?"

    Maybe it's me, but I enjoy going through a dungeon or a raid without knowing everything that is going to happen. I like watching the cutscenes and seeing the mob I'm going to kill in its full glory. I only watch the CS on the first time through, and I do read up on how to beat each boss. I just don't like watching someone else play the whole thing before I have a chance to experience it.

    Just my two cents... cheers!
    (1)