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  1. #7
    Player
    Ladyaceous's Avatar
    Join Date
    Nov 2014
    Posts
    31
    Character
    Lady Aceous
    World
    Mateus
    Main Class
    Fisher Lv 50
    Thank you very much for reading the original post in it's entirety Fang

    Quote Originally Posted by VanilleFang View Post
    I always watch videos as well, and have never had anyone tell me to do so. I do it because personally I don't want to hinder my party by not knowing what to do. I don't care if people don't watch videos, but I will always watch them.

    But anyway, on to your idea.

    My only thought on it is what makes you think anyone would actually use this "training"? I've seen many people say they don't want to watch videos because they would rather go in not knowing what will happen, and enjoy learning from wiping, than knowing what is to come. So this training wouldn't really do much for those types of players, and it seems like more of a hassle than anything really. I can't see people spending their time playing through a tutorial of a dungeon they can just queue up for and just ask people what they need to do, like it is now with those who don't watch videos.
    In reference to boldface:
    • It seems that everyone says they'll watch a video if they know not watching one will hinder the ability to progress. I'm sure doing something in game first hand that wouldn't take forever would be an ample if not preferred choice, especially if it relatively achieves a similar goal.
    • Many people do enjoy learning from 1st hand experience. Some people do not retain information very well when watching an instructional video. They are not "visual learners" so to speak. "Hands on" is preferred by many people.
    • That's really the crux of it isn't it? People just freely show up to some random or partially random PUG group and say, "Hey I'm new. Anything I should know?". While my husband and I will always be the ones welcoming those people invitingly by saying, "Hey hey! Fresh meat lol. J/K, here's the breakdown......" I cannot say we are exactly enthusiastic about doing it. We do it out of courtesy to other players because we respect them as a collective.

    Let's look at the simple proposed solution again:
    • Implement a tab similar to the join in progress tab that would say "single player training".
    • The player could go into any encounter they like with infinite health and a significant damage modifier.
    • There would be absolutely no reward from doing this outside of maybe a couple mildly significant achievements.

    I mean...that's it. And when I say infinite health I mean like a permanent "Holmgang" effect in a way. That way you can see the severity of certain attacks by your decrease in HP.

    When I say a "significant damage modifier" I mean it. I mean like doing Wanderer's Palace in about 5 minutes. It would let you see what's going on and why. If you wanted to slow down and see what you need to do more in depth, you could slow down and take your time. That way the control is in your hands. Of course you would be able to leave the dungeon without a penalty too.

    I know I said this earlier but I'll say it again. There seems to be a serious discontent for people who have not watched a video. I can't tell you how many times someone threatens AFK or just flat out leaves after one wipe. People seem to take the time to insult new players, but not many take the time to explain the mechanics in depth.

    This attitude from what may or may not be a rising demographic in the community turns people off. I remember one time my husband was doing something around the house and I had a brand new tank in Aurum Vale. A healer and dps quit in the first room. I asked my husband to come in as a dps and help him out because he kept saying, "Please man, this is my first time." He had to keep saying that from all the trolling.

    He comes in on his Bard, marks everything, explains every pull, even pulls most of the first room to show him. Before you knew it, that tank was tanking everything like a damn CHAMP. It was beautiful. He thanked us profusely afterwards. It's a crucial dungeon when getting to 50 ya know?

    I think we all know though, there are A LOT of players who are not as patient. Heck, they could even make it mandatory for every new dungeon before you go live. The only requirement could be: Go in for 2 minutes....that's it. At least that way, you know the new person at least knew the beginning while you explained the first boss while killing trash mobs.

    Quote Originally Posted by MilesSaintboroguh View Post
    Technically, the guildhests are tutorials since they teach the players various mechanics they could face and the final one is a full party instance that teaches the tanks to split up and get all the mobs.


    The only reason everyone is in the "video or GTFO" mindset is they already learned how to do the content and don't want to be held back by people who are new since it would put a damper on efficient farming. Speed runs also don't help this matter.
    I agree with that, but it doesn't explain something like the bombs in Ultima HM. Only a person, a video, or getting lucky going in blind will do that.
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    Last edited by Ladyaceous; 02-12-2015 at 03:15 PM.