No.
Not only would a single player experience not be able to introduce most of the mechanics of ANY fight that's worth practicing (Tank Swaps, DPS checks, staying away from party members, staying close to party members, how much party damage needs to be healed, mechanics targeting a single player, party positioning, the party doing something while the tank keeps the boss away)... ANY EX fight or Coil I can think of would be almost completely worthless to go in solo and immortal for actually learning the fight, and would only lead to confusion, overconfidence, and frustration when preconceived notions from this 'solo fight' are proven completely wrong in the real one.
The only thing this MIGHT help would be a few of the simple normal dungeons, which are not complicated or hard enough to bother with doing it like that. It would be a lot of developer and server resources for something that could be easily resolved by getting into an FC that's slightly better then "completely awful", who will almost certainly and happily get you through and give you tips on what needs to be done in standard dungeons.

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