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  1. #1
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Not sure how these will work in a mmo, but what if they implemented those weird confirmation numbers you have to enter to prove you are a person?

    Though I think the best immediate/short term solution it to limit how many character's you can make. As it stands you can make 32 characters max.

    I can understand people having alts as mules and such. But is it necessary to have 32?
    (1)
    Last edited by myahele; 02-16-2015 at 03:46 AM.

  2. #2
    Player
    SCUBA_Instr's Avatar
    Join Date
    Sep 2013
    Location
    Gridiania, Eorzea
    Posts
    76
    Character
    Anna Streeter
    World
    Adamantoise
    Main Class
    Archer Lv 70
    Hi Myahele,
    Quote Originally Posted by myahele View Post
    ...those weird confirmation numbers you have to enter to prove you are a person?


    A sophisticated CAPCHA requirement pinned to each character's login
    might slow down the bot's process enough that the bot owner would
    have to enter the CAPTCHA requirement each time he cycles a spambot
    in and out of the game. CAPCHA's aren't foolproof. Sophisticated
    hacks can circumvent a CAPTCHA requirement, particularly where
    spambot owners are diddling with the data stream in the first place.

    I'm not saying not to do it. It comes with the caveat that
    spambot softwares may circumvent it via code injection.

    We need to keep in mind that RMT criminals are cycling over
    1000 spambot accounts per server per day (according to
    Reddit), and constantly creating new paying accounts using
    cheap stolen credit card numbers. They do all this in software
    with minimum human intervention.

    STEP-1. Square Enix leadership needs to recognize the
    magnitude of the server-side network security threat.
    And this is not being done.
    (1)
    Last edited by SCUBA_Instr; 02-16-2015 at 03:35 AM. Reason: The 1000 char limit

  3. #3
    Player
    Miakisu's Avatar
    Join Date
    Jan 2015
    Posts
    48
    Character
    Alise Wolfe
    World
    Mateus
    Main Class
    Lancer Lv 70
    I suggested that in another thread we have SE GM's just take a look at when very large sums of money are transferred between players. Flag up when a couple hundred thousand to million (or whatever number they want) to assist with catching cheaters.
    (1)

  4. #4
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    You've suggested Honeypots - good idea, probably doing it already?

    OP is suggesting the honeypot idea (also used vs. malware, e-mail spam, etc.) and SE should certainly do it if they aren't already!

    I am also leaning toward the whitelist or communications prefs approach:

    Friends can: [√]tell [√]invite [√]invite to alliance [√] invite to FC ...
    or
    Allow /tell from: [√]friends [√]party [√]fc [√]linkshell ... [√]whitelist [ ]spammers [ ]anyone
    ...

    The main disadvantage is it would probably kill off random global /tell, which is a nice feature if it's to/from real players and not RMT spambots.
    (1)
    Last edited by Avenger; 02-16-2015 at 04:59 AM.

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