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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Daranion View Post
    Oh my goodness, Kosmos IS against pushing phases and bleeding edge play. People should just stop arguing with her then. she's set in her ways and wants everyone else to follow suit. That's very rude of you kosmos, forcing people to play ways they don't want.
    Excuse me? What in the hell are you talking about? I love that 'bleeding edge play' thing though, does it make you feel good to play a the bleeding egde, do you feel advanced and elite? ::rolls eyes:: Personally I hope that every player who thinks like you does in fact not play with me at all, it will make my life, and the lives of the other players around me a whole lot more pleasant not to have to deal with pro-bro players with the mentality you're displaying.
    (5)

  2. #2
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kosmos992k View Post
    And those 'examples' have zilch to do with the topic.
    Refering to:
    Quote Originally Posted by Shirana View Post
    As a Healer that doesn't want to AoE or cleric stance.
    As a DPS that wants to kill adds hitting the healer instead of burning boss.
    As a tank taking it slow or pulling only two groups.
    As a player wanting to do mechanics instead of ignore them.
    As a new player to the dungeon dying to mechanics in a forced, silent speed run.
    As a human being trying to remember what having fun means.
    I have no problem with rest of the OP's post (seriously, who is just going to come out and say harassment is good, it is just stating the obvious)
    but some of those example is just seems like some players being bad and uncompromising to other players especially the "mechanics" part.
    I mentioned, there's a difference between a speedrun that is beyond what your party can handle vs just trying to make the run a bit easier/quicker - especially in case of burning bosses down is what the majority people do and actually handling the mechanics half-assed that actually makes the run harder.
    (2)

  3. #3
    Player
    Jayne422's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    51
    Character
    Caoin Sealgaire
    World
    Excalibur
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Chihaya View Post
    ...but some of those example is just seems like some players being bad and uncompromising to other players especially the "mechanics" part.

    I mentioned, there's a difference between a speedrun that is beyond what your party can handle vs just trying to make the run a bit easier/quicker - especially in case of burning bosses down is what the majority people do and actually handling the mechanics half-assed that actually makes the run harder.
    So... I will totally run a dungeon in this manner, where we skip mechanics, because the majority want to run it that way... but I, as a player who wants to enjoy the game and experience it as the developers intended it to be experienced and experience it fully, and as someone who wants to learn the mechanics of the game, have a huge problem with the move that the community in general has made toward skipping mechanics and taking the easy road.

    It teaches bad habits and in the long run, it means that people aren't learning how to properly play their class/job and utilize all of the mechanics and functions of their job. They don't learn how to tackle the fights in the way the developers designed them, ways which were designed to help players learn their roles and functions, not just in regards to how they play their own class, but also how to work effectively with other members and classes. Players don't learn how to deal with certain game mechanics, because those mechanics are skipped. What happens when similar mechanics come up in new content and a good majority of the players who are just trying that content out don't know how to handle it because they never experienced any of the mechanics in the previous content?

    BCoB Turn 2 for instance. I have no clue how the mechanics of that boss fight work. I only know how to sit around for seven minutes doing nothing while the party waits for the enrage mode. I then only know how to spam AOE heals to ensure the party doesn't die while they DPS down the boss. If there is content added later that works similarly to the mechanics of that fight and there's no "Burn the Boss" method of doing that content, I have no previous experience with those mechanics because it is considered unacceptable to run the previous content without skipping them.

    If you're just burning the boss down and skipping mechanics, and you're expecting everyone you run with to do the same every single time, you're not only hurting the people you're running with, you're hurting yourself. Because you're not learning and you're not allowing your fellow players to learn.
    (2)