And none of this in any way goes to the original post. The tactic of deconstructing the sentence structure and wording of someone's post ignores the merits of their post and reduces the discussion to linguistics. I do not need to remind you of what kind of poster does that do I?
Except no. The way the game is intended to be played is the players can do within the rules of the game. If the game intended for healers to not damage, they wouldn't have nearly a third of their arsenal of spells being offensive spells nor would Cleric Stance even exists. The game doesn't intend for players to always and do mechanics every single time when they can easily be skipped (Normal Amdapor Keep's last boss) when reaching a certain treshold of gear.
The game doesn't resolve around higher geared people but it sure as well doesn't revolve around the lower geared people or the "I play how I want" mentality.
Except it actually does go to the original post because the two verbs gives two different road to the topic at hand. It's clear as day that this topic is a "I play like I want because it's my 15$ while foregoing the other 45$ of the party".And none of this in any way goes to the original post. The tactic of deconstructing the sentence structure and wording of someone's post ignores the merits of their post and reduces the discussion to linguistics. I do not need to remind you of what kind of poster does that do I?
Pretty much and I'm willing to bet said person at least uses one of these strategies therefore making his stance quite hypocriticial since he would be cherry-picking whichsituation is good and which is bad based on his own pre-conceived notions.Kosmos, are you also against using the pits to bait dives on twintania, using line of sight method on turn 6, enrage timer in T2, doing more DPS to Galsya Labadabadoo in Syrcus Tower to dodge his jumpy platform part, and many other different strategies just because the creators didn't design it that way? Because if you do, your inflexibility would be causing the community more problems than just speedrunners and people complaining about lazy healers
Last edited by Dwill; 02-12-2015 at 03:09 AM.
As it happens, I believe that you are wrong, the use of level sync in the pre-50 dungeons clearly demonstrates the intent to maintain the difficulty of content despite the gear ladder. SE has been extremely tardy in applying ilvl sync to the 50+ dungeons, and that has created an issue where highly geared players can, as you point out, ignore mechanics. That is the result of SE not yet applying the same balance to the 50+ dungeons as they did to the pre-50 dungeons.Except no. The way the game is intended to be played is the players can do within the rules of the game. If the game intended for healers to not damage, they wouldn't have nearly a third of their arsenal of spells being offensive spells nor would Cleric Stance even exists. The game doesn't intend for players to always and do mechanics every single time when they can easily be skipped (Normal Amdapor Keep's last boss) when reaching a certain treshold of gear.
Odd, I didn't get that at all, what I got was a supportive post telling players who get harrassed by others in dungeons that it's OK to play your class and not conform to the expectations of others to play beyond your role, gear, ability or desire. If anything else, the OP was inferring that calling others a fail in the circumstances mentioned is the wrong thing to do. Of course that is my opinion, but I feel it's a hell of a lot closer to the OP's intent, than what you wrote.
And those 'examples' have zilch to do with the topic.So playing how you want without care of other players is how DF is intended these days, kay.
Think there's a difference between a forced speedrun that wipes the party than going slightly faster for the sake making the run easier/less boring.
If you healer is standing around doing jackshit 80% of time, maybe pull more if they aren't willing to dps.
3 people decide to burn boss (ei tyrant in sirius, 2st boss in cutters) and you decided say fk u to your party and do what you want making it harder for everyone.
Your party decide to handle some boss mechanics in some way and you decided otherwise screwing your party is INTENDED. aka coil/ct series.
It's DF, you meet 3-23 other people, be a bit compromising.
Last edited by Kosmos992k; 02-12-2015 at 03:14 AM.
People clear Amdapor Keep and Wanderer's Palace, two iLvL synced dungeons in around 10-12 minutes, their difficulty is non existent. The main goal of the iLvL sync is to tone down speed running, not remove it.As it happens, I believe that you are wrong, the use of level sync in the pre-50 dungeons clearly demonstrates the intent to maintain the difficulty of content despite the gear ladder. SE has been extremely tardy in applying ilvl sync to the 50+ dungeons, and that has created an issue where highly geared players can, as you point out, ignore mechanics. That is the result of SE not yet applying the same balance to the 50+ dungeons as they did to the pre-50 dungeons.
For someone who is against other people telling you how to play, your stance on the subject isquite hypocritical.
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